Problem Solving with C++ (10th Edition)
10th Edition
ISBN: 9780134448282
Author: Walter Savitch, Kenrick Mock
Publisher: PEARSON
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Chapter 3, Problem 9PP
Program Plan Intro
The Monty Hall Game
Program plan:
- Include necessary header files.
- Declare the namespace.
- Define the “main()” function.
- Declare and initialize the necessary variables.
- The “while” checks the condition.
- True, call the function “rand()” to check, car behind the door.
- Select the door using the function “rand()”.
- The “if” loop checks the condition, “door_car” is equal to “door_select”.
- True, open the non-car door.
- Increment the value of the variable “OriginalChoice” by “1”.
- Otherwise, open the non-car door which is not selected by the user.
- Increment the value of the variable “OriginalChoice” by “1”.
- Print the result.
- Return “0”.
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A high school 1000 students and 1000 lockers. The principal plays the following game: She asks dthe first student to open all the lockers. Shen then asks the second student to close all the even-numbered lockers. The third student is asked to check every third locker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continue this game . In general, the nth student checks every nth locker. If the locker is open, the student closes it; if it is closed, the student opens it. After all the students have taken their turns, some of the lockers are open and some are closed. Write a program thatprompts the user to enter the number of lockers in a school. After the game is over, the program outputs the number of lockers and the locker numbers of the lockers that are open. Test run your program for the following inputs: 1000, 5000, 10,000. Do you see any pattern developing for the locker numbers that are open in the output?…
The Monty Hall game is a statistical problem: there is a TV show (like the Monty Hall show) that allows
contestants to choose between three doors, A, B, and C. Behind one of these doors is a new car (the
winning door), and behind the other two are goats (the losing doors). After the contestant makes a choice,
the game show host shows a goat behind one of the doors NOT chosen. The contestant is then given a
choice to either switch to the other, non-opened door, or stick with their original guess.
The interesting part of this “game" is the statistics involved –a person has a 1/3 chance of originally picking
a winning door. The other door – that which is not revealed to have a goat but also was not originally
chosen – actually has a 2/3 chance of being a winning door. Therefore, it is in the contestant's best interest
to switch doors.
You will create a program that simulates the Monty Hall game, where the computer plays the role of the
host. The program must have no outputs, but
1)
Ask…
The Monty Hall game is a statistical problem: there is a TV show (like the Monty Hall show) that allows
contestants to choose between three doors, A, B, and C. Behind one of these doors is a new car (the
winning door), and behind the other two are goats (the losing doors). After the contestant makes a choice,
the game show host shows a goat behind one of the doors NOT chosen. The contestant is then given a
choice to either switch to the other, non-opened door, or stick with their original guess.
The interesting part of this “game" is the statistics involved-a person has a 1/3 chance of originally picking
a winning door. The other door
chosen – actually has a 2/3 chance of being a winning door. Therefore, it is in the contestant's best interest
to switch doors.
that which is not revealed to have a goat but also was not originally
You will create a program that simulates the Monty Hall game, where the computer plays the role of the
host. The program must have no outputs, but
1) Ask the…
Chapter 3 Solutions
Problem Solving with C++ (10th Edition)
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