(Prime number iterator) Define an iterator class named PrimeIterator for iterating prime numbers. The constructor takes an argument that specifies the limit of the maximum prime number. For example, new PrimeIterator(23302) creates an iterator that iterates prime numbers less than or equal to 23302. Write a test program that uses this iterator to display all prime numbers less than or equal to 100000.
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- (The Time class) Design a class named Time. The class contains: - The data fields hour, minute, and second that represent a time. - A no-arg constructor that creates a Time object for the current time. (The values of the data fields will represent the current time.) -A constructor that constructs a Time object with a specified elapsed time since midnight, January 1, 1970, in milliseconds. (The values of the data fields will represent this time.) -A constructor that constructs a Time object with the specified hour, minute, and second. - Three getter methods for the data fields hour, minute, and second, respectively. -A method named setTime (long elapseTime) that sets a new time for the object using the elapsed time. For example, if the elapsed time is 555550000 milliseconds, the hour is 10, the minute is 19, and the second is 10. Draw the UML diagram for the class and then implement the class. Write a test program that creates two Time objects (using new Time (), new Time(555550000),…arrow_forward(java) The Painting Subclass Write class as follows: The class is named Painting, and it inherits from the Art class. It has a private String member variable named medium It has a default constructor that assigns the values "No name" to name, "No artist" to artist, -1 to year, and "No medium" to the medium variable. This default constructor calls the four-argument constructor. It has a four-argument constructor to assign values to the name, artist, year, and medium variables. It has a getter and settersfor the medium variable. It has a toString() method This class contains no other methods Make sure to include your name, the name of this class, our course number, and the Activity number in a Javadoc comment at the top. Make sure to write a Javadoc comment for each of these methods.arrow_forward(Implementing inheritance and apply the use of keyword super and this) Assume you have to develop a grading application for grading student's activity. Each activity will be given a numeric score (0 to 100), and accordingly will be given a grade (A, B, C, D, or F). The grade is given based on the condition in Table 1 below. Table 1: Scores and their corresponding grades Condition Letter Grade Score> 90 Score >= 80 A Score >= 70 Score>= 60 D Score< 60 Create a class name GradedActivity, with an attribute to hold the score for the activity. The SetScore method sets the score from a given parameter value and the getScore method returns the score. A getGrade method should return a grade's letter based on the given numeric score, according to the rules given in Table 1. Then create a new class Essay which extends the GradedActivity class. The new class is to determine the grade a student receives for an essay based on the accumulated score (0 to 100), which is accumulated based on a list of…arrow_forward
- PPM (Portable Pixmap) use three integers to represent a pixel – this means we can have images with RGB colors. You will create a Pixel class in C++ which has three attributes: red: int green: int blue: int You will create a default constructor that initializes those values to 255, and an overloaded constructor that takes user input to assign the values. The class will also have the following functions: changeRGB (): Takes in three integers to update the red, green, and blue attributes. Returns nothing. printRGB (): Takes in nothing. Prints the red, green, and blue attributes in order with a single space in-between each value. Returns nothing. You will then recreate the art program from Assignment 5 with the following changes: Instead of a 2D array of integers, you will create a 2D array of Pixel object. Don’t be scared! This is similar to creating a 2D array of strings. You will prompt for three color values instead of one – red, green, and blue. These must be stored in a Pixel…arrow_forward(Tic-Tac-Toe) Write a program that allows two players to play the tic-tac-toe game. Your program must contain the class ticTacToe to implement a ticTacToe object. Include a 3-by-3 two-dimensional array, as a private member variable, to create the board. If needed, include additional member variables. Some of the operations on a ticTacToe object are printing the current board, getting a move, checking if a move is valid, and determining the winner after each move. Add additional operations as needed.arrow_forward1- Write a class that allows you to define complex numbers in C++ and call it complex. The class contains two private members named real and img. It also has a constructor to initialize its members to values other than zero. Then, write a four methods that implement the basic mathematical operations (+,-.*/) for two complex numbers. 2- The purpose of the method resize() in the IntegerArray class below is to dynamically change the size of the IntegerArray instance. This methid is implemented as follows: 1. create a new array with the desired size 2. copy the data form the old to new one 3. delete the old data 4. Make the old data pointer points to the newly created data 5. update the size field your task is to write the resize() method based on the above five steps. #include int main() { IntegerArray a(2); using namespace std; class IntegerArray { public: a.data[0] = 4; a.data[1] = 2; int *data; a.resize(5); int size; cout size = size; } -IntegerArray() { delete[] data; } void…arrow_forward
- (Java) The Abstract Art Class Write an abstract class as follows: The class is named Art It inherits from the Comparable interface It has a private String member variable named name It has a private String member variable named artist It has a private int member variable called year It has a default constructor that assigns the values "No name" to name, "No artist" to artist and -1 to the year. This default constructor calls the three argument constructor. It has a three-argument constructor to assign values to the name, artist and year variables. It has a copy constructor that makes a copy of another non-null Art object It has getters and setters for the name, artist and year variables It has a toString() method that creates a string of artist, with name and year tabbed once on subsequent lines (see sample output) It has an equals method that compares this Art to another Object It has a compareTo method that compares in this order: 1) artist, 2) name, 3) year This class contains no…arrow_forwardC++ Program: Random Number Guesser. Write a derived class of the NumberGuesser class named RandomNumberGuesser. The derived class should override the behavior of the getCurrentGuess method. It may also add member data and its own constructor. It may also override the higher(), lower() and reset() methods as you see fit. To get everyone started off on the same page I have written a NumberGuesser class. It is defined entirely in-line in the following file: NumberGuesser.h (Links to an external site.) https://fog.ccsf.edu/~mluttrel/cs110b/NumberGuesser.h In the current NumberGuesser class the getCurrentGuess() method returns the midpoint of the range of possible values. In your RandomNumberGuesser class the getCurrentGuess() method should return a randomly generated number in the range of possible values. Note that repeated calls to getCurrentGuess() should always return the same value for both classes if neither the higher() or the lower() functions are called. Consider the…arrow_forward(Implementing inheritance and apply the use of keyword super and this) Assume you have to develop a grading application for grading student's activity. Each activity will be given a numeric score (0 to 100), and accordingly will be given a grade (A, B, C, D, or F). The grade is given based on the condition in Table 1 below. Table 1: Scores and their corresponding grades Condition Letter Grade Score>= 90 A Score>= 80 Score>= 70 C Score >= 60 D Score < 60 Create a class name GradedActivity, with an attribute to hold the score for the activity. The SetScore method sets the score from a given parameter value and the getScore method returns the score. A getGrade method should return a grade's letter based on the given numeric score, according to the rules given in Table 1. Then create a new class Essay which extends the GradedActivity class. The new class is to determine the grade a student receives for an essay based on the accumulated score (0 to 100), which is accumulated based on a list…arrow_forward
- Edit only the class definition. DO NOT CHANGE the code given under 'main' please. Steps: Additionally implement any Python Magic/Dunder methods such that instances of the class minimally:1. Support addition, subtraction, equality operations and the built-in abs function2. Are Iterable i.e., support for loops and star arguments for unpacking into function calls3. Support a string representation that displays the class name and coordinates stored by the instance: i.e. for an object initialized as: Vector(0, 3), the string representation should be ‘Vector(0, 3)’The code given under main tests for each of the program requirements and subsequently uses the turtle module to plot randomly generated points rotated. A screenshot for a sample run of the program is attached. Template.py: from math import hypot, pi from random import uniform import turtle as t class Vector2D: ... if __name__ == '__main__': # Test Vector class a, b = Vector2D(0, 3), Vector2D(0, -3) tests =…arrow_forward(Implementing inheritance and apply the use of keyword super and this) Assume you have to develop a grading application for grading student's activity. Each activity will be given a numeric score (0 to 100), and accordingly will be given a grade (A, B. C. D. or F). The grade is given based on the condition in Table 1 below. Table 1: Scores and their corresponding grades Condition Letter Grade Score >= 90 A Score >= 80 В Score >= 70 Score >= 60 D Score < 60 F Create a class name GradedActivity, with an attribute to hold the score for the activity. The SetScore method sets the score from a given parameter value and the getScore method returns the score. A getGrade method should retum a grade's letter based on the given numeric score, according to the rules given in Table 1. Then create a new class Essay which extends the GradedActivity class. The new class is to detemine the grade a student receives for an essay based on the accumulated score (0 to 100), which is accumulated based on a…arrow_forward1- Write a class that allows you to define complex numbers in C++ and call it complex. The class contains two private members named real and img. It also has a constructor to initialize its members to values other than zero. Then, write a four methods that implement the basic mathematical operations (+,-.*) for two complex numbers. 2- The purpose of the method resize() in the IntegerArray class below is to dynamically change the size of the IntegerArray instance. This methid is implemented as follows: 1. create a new array with the desired size 2. copy the data form the old to new one 3. delete the old data 4. Make the old data pointer points to the newly created data 5. update the size field your task is to write the resize() method based on the above five steps. #include int main() { using namespace std; IntegerArray a(2); a.data[0] = 4; class IntegerArray { public: a.data[1] = 2; int *data; a.resize(5); int size; cout size = size; solve number 2 } -IntegerArray()) { delete[] data;…arrow_forward
- C++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage Learning