Concept explainers
Explanation of Solution
Program code:
RandomGuessMatch.java
//import the required header files
import java.util.Random;
import java.util.Scanner;
//define a class RandomGuessMatch
public class RandomGuessMatch
{
//define main() method
public static void main(String[] args)
{
//create the object of Random
Random random = new Random();
//create integer variable and set its value
int randNum = random.nextInt(5) + 1;
//create the object of Scanner class
Scanner sc = new Scanner(System.in);
//print the statement
System.out.println("Guess the number: ");
//create an integer variable guess and get its value
int guess = sc.nextInt();
//print the differnece between ransom value and guess value
System.out.println("Difference between the random number and the user’s guess = " + Math.abs(guess - randNum));
//print the value of randNum
System.out.println("The random number is: " + randNum);
//print true if guess value and random value are equal, false otherwise.
System.out...
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Chapter 2 Solutions
EBK JAVA PROGRAMMING
- Write an application that allows a user to enter any number of student quiz scores, as integers, until the user enters 99. If the score entered is less than 0 or more than 10, display Score must be between 10 and 0 and do not use the score. After all the scores have been entered, display the number of valid scores entered, the highest score, the lowest score, and the arithmetic average. An example of the program is shown below: Enter a score >> 6 Enter another score or 99 to quit >> 7 Enter another score or 99 to quit >> 9 Enter another score or 99 to quit >> 7 Enter another score or 99 to quit >> 99 4 valid scores were entered Highest was 9 Lowest was 6 Average was 7.25 PLEASE WRITE A JAVA CODE import java.util.*; public class QuizScoreStatistics { public static void main (String args[]) { // Write your code here } }arrow_forwardComputer Science PYTHON PROGRAMMING Write a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user's guess is higher than the randomly generated number, the program should display "Too high, try again." If the user's guess is lower, the program prints "Too low, try again." If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over. Keep track of the number of guesses a user makes before guessing the correct one and display it with the congratulatory message when the user guesses the number correctly. For this assignment, create functions that: generate and return a random number between 1 and 100. format and return the failure and congratulatory messages. Put these function in a module called helper.py and put the rest of the code in game.py. The game module must import the helper module. Please provide both helper.py & game.py…arrow_forwardWrite an application that allows a user to enter any number of student quiz scores, as integers, until the user enters 99. If the score entered is less than O or more than 10, display Score must be between 10 and O and do not use the score. After all the scores have been entered, display the number of valid scores entered, the highest score, the lowest score, and the arithmetic average. An example of the program is shown below: Enter a score >> 6 Enter another score or 99 to quit >>» 7 Enter another score or 99 to quit >» 9 Enter another score or 99 to quit >» 7 Enter another score or 99 to quit >> 99 4 valid scores were entered Highest was 9 Lowest was 6 Average was 7.25arrow_forward
- Input a value for the variable y so that the variable x becomes 4 after the code executes. favorite_numbers = y favorite_numbers.remove(-1) x = len(favorite_numbers)arrow_forwardIn the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forwardIn the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forward
- In the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forwardCreate an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses…arrow_forward1. Write a program that lets the user guess whether a randomly generated integer would be even or odd. The program randomly generates an integer and divides it by 2. The integer is even if the remainder is 0, otherwise odd. The program prompts the user to enter a guess and reports whether the guess is correct or incorrect.arrow_forward
- Write an application that displays the factorial for every integer value from 1 to 10. A factorial of a number is the product of that number multiplied by each positive integer lower than it. For example, 4 factorial is 4 * 3 * 2 * 1, or 24. The output would then be The factorial of 4 is 24.arrow_forward99 question Reza Enterprises sells tickets for buses, tours, and other travel services. Because Reza frequently mistypes long ticket numbers, Reza Enterprises has asked his students to write an application that shows if a ticket is invalid. Your application/program tells the ticket agent to enter a six-digit ticket number. Ticket numbers are designed so that if you lose the last digit of the number, then divide by 7, the remainder of the division is exactly the same to the last dropped digit. This process is shown below: Step 1: Enter the ticket number; for example 123454 Step 2: Remove the last digit, leaving 12345 Step 3: Determine the remainder when the ticket number from step 2 is divided by 7. In this case, 12345 divided by 7 leaves a remainder of 4. Step 4: Display a message to the ticket agent indicating whether the ticket number is valid or not. If the ticket number is valid, save the number to a .txt file called “tickets.txt” and.arrow_forwardo assign a double variable d to an int variable x, you write ____. x = d; x = (double) d; x = (int) d; d = x;arrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTEBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTProgramming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:Cengage