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Flux on a tetrahedron Find the upward flux of the field F = 〈x, y, z〉 across the plane
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- Q2: In a dielectric material (ɛ = 5ɛ, ), the potential field V= 10xyz - 5z? V, determine (a) E, (b) D, (c) P, (d) P.arrow_forwardGouraud-Shading Interpolation Gouraud shading is performed by linearly interpolating the colors of the vertices of a polygon to the points in the interior of the polygon. Consider the triangle in the figure below with vertices at (0, 0), (1, 0) and (0, 1). Let C0, C1, C2 denote the corresponding RGB color vectors assigned to these three vertices. (1) Derive a linear interpolation function C(x, y) which maps a point Q = (x, y) in the triangle to an RGB color vector by blending these three colors together. The final color should be a function of x, y and CO, Ci, C2. Show your work. (0,1)C2 Q-(x,y) (0,0). CO Cl (1,0) (2) Verify the correctness of your function by demonstrating that C(0, 0) = CO, C(1, 0) = C1 , C(0, 1) = C2 .arrow_forwardI need the answer as soon as possiblearrow_forward
- A car manufacturing company uses robot to fix screws in the car. The link lengths of the maniputator are 10cm, 20cm and 15cm respectively. They want the three ink parar robots end effect to reach the position of (-10,25) with onentation of 195 degrees Find the joint angles to reach the designated position and orientation.arrow_forward2. calculates the trajectory r(t) and stores the coordinates for time steps At as a nested list trajectory that contains [[xe, ye, ze], [x1, y1, z1], [x2, y2, z2], ...]. Start from time t = 0 and use a time step At = 0.01; the last data point in the trajectory should be the time when the oscillator "hits the ground", i.e., when z(t) ≤ 0; 3. stores the time for hitting the ground (i.e., the first time t when z(t) ≤ 0) in the variable t_contact and the corresponding positions in the variables x_contact, y_contact, and z_contact. Print t_contact = 1.430 X_contact = 0.755 y contact = -0.380 z_contact = (Output floating point numbers with 3 decimals using format (), e.g., "t_contact = {:.3f}" .format(t_contact).) The partial example output above is for ze = 10. 4. calculates the average x- and y-coordinates 1 y = Yi N where the x, y, are the x(t), y(t) in the trajectory and N is the number of data points that you calculated. Store the result as a list in the variable center = [x_avg, y_avg]…arrow_forwardThis is a Computer Graphics Question on Phong's Lighting Model. Question: A light source with intensity 50 and radius of influence 100 is located at (4,2,93) from which you are called to calculate the illumination of a point on the yz plane. For no shiny surface and negligible ambient light, find the point on the surface with the highest illumination and light intensity at that point. Given the diffuse coefficient is 0.7.arrow_forward
- Prove that the order of application of the transformation is not same(computer graphics)arrow_forwardComputer Graphics Develop an algorithm for calculating the normal vector to a Bezier surfaces at the point P(u, v).arrow_forwardProblem Let's suppose that there are three frames overlapping each other at the beginning, namely {A}, {B} and {C}. Then, both frames {B} and {C} are translated by 5 centimeters in x and y axis directions and rotated rotated about z axis by 30 degrees in the counter-clockwise direction with respect to frame {A}. Finally, frame {C} is translated by 10 centimeters in the x axis direction and 20 centimeters in the y axis direction and rotated rotated about z axis by 60 degrees in the clockwise direction with respect to frame {B}. Given coordinates (4,-4) of point P with respect to frame {C}, determine the coordinates of point P with respect to frame {A}. NOTE: ATC= ATB. BTC Roboticarrow_forward
- Explain The Bezier Curve And List Its Properties.arrow_forwardLet v be a vector whose coordinates are given as v = [vx, Vy, Vz. If the quaternion Q represents a rotation, show that the new, rotated coordinates of v are given by Q(0, Vx, Vy, Vz)Q*, where (0, vx, Vy, Vz) is a quaternion with zero as its real component.arrow_forwardSubject: Computer Graphics Find the following composite transformation matrices as instructed: A 3D rotation of 90 degree clockwise about y-axis with respect to the point (a, b, c) followed by a translation of (a, b, c). A reflection about the line ax - by + c = 0 followed by a scaling “e” times with respect to the point (a, b). A 3D rotation of 45 degree counterclockwise about z-axis with respect to point (d, e, f) followed by a uniform scaling of factor 3 with respect to point (d, e, f) and lastly followed by a translation of (a, b, c). [Here a,b,c,d,e,f are arbitrary values]arrow_forward
- C++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology Ptr