Write a class Distance which has two private data members (int feet,float inches). The class has three constructors which are having no parameter - values of both feet and inches are assigned zero. having two numbers as parameters - the two numbers are assigned as feet and inches respectively. having one number as parameter - both feet and inches are assigned that number. Provide getters and setters for data members.
Write a class Distance which has two private data members (int feet,float inches). The class has three constructors which are having no parameter - values of both feet and inches are assigned zero. having two numbers as parameters - the two numbers are assigned as feet and inches respectively. having one number as parameter - both feet and inches are assigned that number. Provide getters and setters for data members.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Question
Write a class Distance which has two private data members (int feet,float inches).
The class has three constructors which are
- having no parameter - values of both feet and inches are assigned zero.
- having two numbers as parameters - the two numbers are assigned as feet and inches respectively.
- having one number as parameter - both feet and inches are assigned that number.
- Provide getters and setters for data members.
Now write a main class which demonstrate the functionality of above class by calling all constructors, setters & getters.
- Create 1 object using default constructor, and use setters to set values, then getters to print values.
- Create a second object using constructor having two parameters, provide values, then print values on screen.
- Create third object by using third constructor having one parameter, after that print values on screen.
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