Create a subclass of the Employee class from Question 2 named ShiftSupervisor. Add the salary and bonus attributes to it, and override_init_and_str_accordingly. Add the appropriate accessor and mutator methods and check the functionality by prompting a user to input the data for a Shift Supervisor object. Use_str__ to print the result.
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Create a subclass of the Employee class from Question 2 named ShiftSupervisor. Add the salary and bonus attributes to it, and override_init_and_str_accordingly. Add the appropriate accessor and mutator methods and check the functionality by prompting a user to input the data for a Shift Supervisor object. Use_str__ to print the result.
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- Challenge exercise The following object creation will result in the constructor of the Date class being called. Can you write the constructor’s header? new Date("March", 23, 1861) Try to give meaningful names to the parametersCreate a subclass of the Employee class from Question 2 named Shift Supervisor. Add the salary and bonus attributes to it, and override_init_and_str_accordingly. Add the appropriate accessor and mutator methods and check the functionality by prompting a user to input the data for a Shift Supervisor object. Use_str___ to print the result.In Assignment 4, you created a Card class that represents a standard playing card. Use this to design and implement a class called DeckOfCards that stores 52 objects of the Card class using an array. Include methods to shuffle the deck, deal a card, return the number of cards left in the deck, and a toString to show the contents of the deck. The shuffle methods should assume a full deck. Document your design with a UML Class diagram. Create a separate driver class that first outputs the populated deck to prove it is complete, shuffles the deck, and then deals each card from a shuffled deck, displaying each card as it is dealt along with the number of cards left in the deck. Hint: The constructor for DeckOfCards should have nested for loops for the face values (1 to 13) within the suit values (1 to 4) calling the two parameter constructor. The shuffle method does not have to simulate how a deck is physically shuffled; you can achieve the same effect by repeatedly swapping pairs of…
- In Assignment 4, you created a Card class that represents a standard playing card. Use this to design and implement a class called DeckOfCards that stores 52 objects of the Card class using an array. Include methods to shuffle the deck, deal a card, return the number of cards left in the deck, and a toString to show the contents of the deck. The shuffle methods should assume a full deck. Document your design with a UML Class diagram. Create a separate driver class that first outputs the populated deck to prove it is complete, shuffles the deck, and then deals each card from a shuffled deck, displaying each card as it is dealt along with the number of cards left in the deck. Hint: The constructor for DeckOfCards should have nested for loops for the face values (1 to 13) within the suit values (1 to 4) calling the two parameter constructor. The shuffle method does not have to simulate how a deck is physically shuffled; you can achieve the same effect by repeatedly swapping pairs of…Create a class of subtraction having two private data members. Create class methods to get data from users and for subtraction of data members. Use appropriate access modifiers for class methods.Create a class Course to describe a course according to the following requirements: A course has three attributes: courseName, courseCode, fees. Create a constructor without parameters to initialize all the instance variables to default values (0 for numbers and "" for a string). Create a constructor to initialize all the attributes to specific values. Add all setter and getter methods Create a tester class with the main method. The tester class must be named using your first and last In this class performs the following: Create a course object c1 using the default constructor. Create a course object c2 with the following information: courseName =” object oriented programing”, courseCode = “CS230” , fees = a value from your choice. Change the course fees of c2 to your age. Print the course information of c2 using getter methods I attached Typical run of the program
- B - RobotFriend Create a RobotFriend class. RobotFriend is a new toy just on the market. Copy the starter class and the tester from Codecheck. A RobotFriend has a name and replies to various commands Provide a constructor that takes the name of the RobotFriend as a parameter. Remember that a constructor has the same name as the class. What does the class need to remember? That is the instance variable. Provide the following methods: public String getName () gets the name of this RobotFriend • public void setName (String newName) sets a new name for this RobotFriend • public String whatDoYouNeed () returns a string consisting of name + needs a battery charge" where name is the name of this RobotFriend (which was supplied in the constructor) public String doCommand (String whatToDo) returns a string consisting of "Your friend " + name + does not + whatToDo where name is the name of this RobotFriend and whatToDo is the parameter3. Design a user-defined class called Course. Each course object will hold data about a course. The data includes courseID, courseName, credits and instructorName. Define the instance variables required of the appropriate type. Provide only get methods along with toString() and equals() methods. Design another user-defined class called Student. Each student object will hold data on name, GPA and courseList. Make sure to define courseList as an ArrayList holding references to Course objects Implement a constructor that will take values to initialize name, and gpa while courseList is initialized to an ArrayList() object. Provide the following get methods: getStudent ID ( ), getName(), getGPA (), get Gender(), and get CourseList() Note: the getCouresList() method will return a copy of the coureList arraylist with copies of course objects. Provide the following set methods: setName(), setGPA (), setGender() Another method: addCourse () that will take a Course object and add it to the…Add a list of procedures in your patient class, fill them and print them with the patient data. This is called composition which is a "has a" relationship. A patient has procedures. Write a class named Patient that has attributes for the following data: First name, middle name, and last name Address, city, state, and ZIP code Phone number Name and phone number of emergency contact The Patient class’s _ _init_ _ method should accept an argument for each attribute. The Patient class should also have accessor and mutator methods for each attribute. Next, write a class named Procedure that represents a medical procedure that has been performed on a patient. The Procedure class should have attributes for the following data: Name of the procedure Date of the procedure Name of the practitioner who performed the procedure Charges for the procedure The Procedure class’s _ _init_ _ method should accept an argument for each attribute. The Procedure class should also have accessor and mutator…
- P1. In this question, you are provided a completed superclass – Shape (Do not make any changes to this class!). This class represents generic shapes and has several methods that you will have to override in the Circle and Rectangle subclasses, whose code skeletons are provided as well. You are required to complete these two classes so that they can correctly describe and calculate their attributes. For the Circle class, create the following: A private double instance variable m radius. A constructor that takes two parameters (in the order of color, radius). It should use the parameter for radius to set the m_radius instance variable and then explicitly call the parent class constructor using the super keyword and pass in the color parameter. A method that overrides the calcArea method of the superclass and calculates the area of the circle. The area of a circle can be calculated as 3.14 x r² (where r is the radius). A method that overrides the calcPerimeter method of the superclass and…Write a graphical application that contains a class named RV whose objects are the recreational vehicle designed and digitized as described in Knowledge Exercises 20 and 21 (you can design your version as well. Simple car shape is will be appreciated. The class’s private data members should be the vehicle’s body color and (x, y) location. a) Give the UML diagram for the class. It should include a three-parameter constructor, a toString method, a method to input the values of all of an object’s data members, and a show method to draw the RV at its current (x, y) location. b) Progressively implement and test the RV class by adding a method and verifying it before adding the next method. A good order to add the methods to the class is the three-parameter constructor, followed by the toString method, the show method, and finally the inputmethod. The client code should create an RV object using the three-parameter constructor to test all of the methods as they are progressively added to the…A. Writing an Interface In this problem you will first write an interface and then modify classes to implement the interface. Write an interface, GeometricSolid, which has one method, volume. The volume method takes no arguments and returns a double. You are provided with three classes: Cylinder, Sphere, and RightCircularCone Modify the classes so that they implement the GeometricSolid interface. Supply the appropriate method for each class. You can use Google search to find the formula for the volume. Make sure that you use Math.PI in your calculations. Notice in InterfaceRunner that the objects are added to an ArrayList of GeometricSolids. since I couldn't fit all images with two screen shots I left the link here link: https://codecheck.it/files/18040616319p6jy6gzkdzuq08nmlp81251t