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Use Python to develop an inheritance hierarchy based upon a Polygon class that has abstract methods area( ) and perimeter( ). Implement classes Triangle, Quadrilateral, Pentagon, Hexagon, and Octagon that extend this base class, with the obvious meanings for the area( ) and perimeter( ) methods. Also implement classes, IsoscelesTriangle, EquilateralTriangle, Rectan- gle, and Square, that have the appropriate inheritance relationships. Fi- nally, write a simple

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- program must be solved by python.arrow_forwardImplement the following hierarchy shown in Figure 1, using Java Inheritance. The class Student is the parent class. Note that all the variables are private and hence the child classes can only use them through accessor and mutator methods.arrow_forwardLet’s build a Player Portfolio System that has abstract classes. Inheritance using Abstract: Create a new Player Abstract class. Implement getName method in this abstract class. Define other methods as abstract. Here is an example: Abstract class PlayerA {private String name;public String getNameA(){return name;}public PlayerA(String name) {this.name = name;}abstract public int getStatsA();abstract public String getSportA();} Create NFL Player and NBA Player concrete classes that will extend Player abstract class. Think of meh=thods for these two classes and implement them Develop appropriate unit tests.arrow_forward
- Design and implement a set of classes that define a series of threedimensional geometric shapes. For each shape, store fundamental data about its size, and provide methods to access and modify the data. In addition, provide appropriate methods to compute each shape’s circumference, area, and volume. In your design, consider how shapes are related and thus where inheritance can be implemented. Create a driver class to instantiate several shapes of differing types and exercise the behavior you providedarrow_forwardJavascript Create an object, Gremlin, that extends the Monster interface and takes the same argument language. Gremlins inherits how a monster eats. Gremlins speaks differently. Gremlins replace each word in a sentence with its only known language, "gar". For example, if the sentence is "I like chicken", the speak() method will turn it into "gar gar gar". class Monster { constructor(language){ this.language = language; this.stomach = Array(); } // takes a food_item STRING and returns everything eaten so far ARRAY eat(food_item) { this.stomach.push(food_item); } // takes in a sentence STRING and returns the passed in sentence STRING with no change speak(sentence) { returnsentence; } }arrow_forward• Create two subclasses for checking and saving accounts.A checking account has an overdraft limit, but a savings account cannot be overdrawn. Draw the UML diagram for the classes and then implement them. Write a test program that creates objects of Account, SavingsAccount, and CheckingAccount and invokes their toString() methods.arrow_forward
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