The purpose of this assignment is to practice OOP with Decisions, Loops, Arrays and ArrayList, Input/Output Files, and Constructing Objects and Classes. Create a NetBeans project named HW2_YourId. Develop classes for the required solutions. Important: Apply good programming practices: Provide API documentation comments for your class(s), class constructor(s) and method(s) using the Java standard form for documentation comments discussed in this course. Use meaningful variable and constant names. Show vour name university id and section number as a comment at the start of each class
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- Need an example of this format in java programming in eclipse Create a class 1. Define instance data fields 2. Define a constant properly; use the constant when needed 3. Define a constructor that receives parameters for instance data 4. Generate get and set methods for instance data (even though some methods may not be used) 5. Define 4 other methods • method one will not receive any parameters, but will return a value to the driver program • method two will receive one parameter, and will also return a value to driver program • method three will receive one parameter, and will also return a value to driver program • method four will receive 3 parameters from driver program and will be responsible for displaying all output B. Create a driver program 1. Instantiate objects passing specific data to the programmer written constructor 2. Call each of 3 methods, for each instantiated object, passing any required arguments, and saving any values being returned in a variable 3. Call the 4th…Draw Design Layout References Mailings Review View Help Create a Java program and name your file: FIRSTNAME. java (for example, lohn.java). Work on the following: Create three interfaces with the names "InterfaceOne," "IrnterfaceTwo," and "Interfacelhree" In the first interface, declare a method (signature only) with a name "updateGear()." In the second interface, dedare a method (signature only) with a name "accelerate()." In the third interface, dedare a method (signature only) with a name "pusherake()." Create two classes Car and Truck that implement these three interfaces at one time. Define a new method "currentSpeed()" in both the classes to find the current speed after the brake. • Define all the three methods inside each class. The data to these methods will be provided during the object creation. Invoke the two objects with a name c1 of class Car and t1 of class Truck. • After creating the objects, call all the three methods defined above in both the classes. Pass any of the…Please help me solve this with java..I posted it many times and got rejected I don't ? Game class instructions:• Game class has three attributes: points (which represent the number of points awarded when winning the game), status (false if the game has not been played and true if the game has been played), and description (which is a text description of the game). Note that description attribute is a read-only variable. • In the constructor, initialize points to zero, status to false, and description to the given parameter.• isPlayed method returns true if the game has been played, and false otherwise.• getPoints is a getter method for points attribute.• play method is an abstract method.• Override toString method to return the game description.• Override equals method so that two games are the same if their descriptions are the same. :instructions class ) HangMan• HangMan is a game in which a player tries to guess a word based on a given hint. For example, if the given hint is…
- The purpose of this assignment is to practice OOP with Decisions, Loops, Arrays and ArrayList,Input/Output Files, and Constructing Objects and Classes. Create a NetBeans project namedHW2_YourId. Develop classes for the required solutions.Important: Apply good programming practices:- Provide API documentation comments for your class(s), class constructor(s) and method(s)using the Java standard form for documentation comments discussed in this course.- Use meaningful variable and constant names.- Show your name, university id and section number as a comment at the start of each class.- Submit to Moodle the compressed file of your project with name “HW2_yourID” along witha PDF file that contains all your code. Problem:Bugs are simple creatures that only know how to walk towards other bugs. Bugs maintaininformation about their (x, y) position; by which it can tell if they are standing next to other bugs.Watch the following video: bug movement.Create a java project that simulate bugs…You have been asked to write a Java program that will determine the attendance performance of students undertaking OOP module during the Fall 20 semester. There are fifteen weeks conducted during the semester for four hours each week. The instructor can mark attendance for each hour of the class. Comment should be included in the program which explains each line of code. The requirements of your Java program is listed below d)A class hosting the main method and creation of object to test the functionalities defined by the interface and implementing class.o Ensurethatallvariablesareusedandfunctionsaretested.Computer Science using Java, create a class where the application will send a notification to the user if they have been inactive for a week. Make sure each class has at least two attributes (instance variables) and two methods, plus a constructor to initialize any attributes as needed. Once you have written the classes, use the JUnit features in NetBeans to create unit tests for your two classes. Make sure to modify the tests so that they provide a realistic test of your simple classes.
- Objective: Design, implement, and use classes and objects with polymorphism For this project, you will create an application for a zoo. You can earn up to 5 points extra credit if you create a JavaFX or Swing application for this project. You will need to create a class that implements the iAnimal interface as described in the discussion Zoo Animals and download at least one class by a fellow classmate for a different animal than your own from that discussion. Modify the animal classes that you will use for this project so they implement Java's comparable (Links to an external site.) or comparator interface. (Links to an external site.) You will also need a Foothill (Main) Class that will provide a user interface for this application. This can be a console-based interface or a JavaFX or Swing interface (you choose). If you use JavaFX or Swing, you will need input boxes, at least one button with a click event to get the extra credit. Based on user interaction, you will need to…Use Java language ONLY Mastermind is a code-breaking game between two players, the codemaker (in this case the computer) and the codebreaker (the player). How to Play See the following video https://www.youtube.com/watch?v=XwuwWTH39ac. Project Requirements The goal of the project is to implement a text-based/menu-driven Mastermind game. The game will include a menu from which the user will choose: See Rules Play Game See Highest Score Quit When the user chooses to play a game, the computer will generate a three-position code using five colors (Red/Blue/White/Yellow/Green). The player will try to break the code by choosing a color for each of the three positions available - color repeats are allowed. Example: R G B (Red-Green-Blue)The computer will provide feedback using three pins (one for each color) placed in non-related order: Red Pin (R)– A color is part of the code and has been placed on the right position. White Pin(W) – A color is part of the code but has been placed…ISP-JAVA Create a new program.The program must include instructions for the user. Be in the mindset that the program you develop will be used by anyone. Your program must include (but not limited to) the following:• Comments• Javadoc comments for method(s) and class(s)• Input(s) and output(s)• Decision structures• Loops• Arrays• Methods• Classes & ObjectsBe as creative as possible!
- Description what the JAVA should execute: Create a new project called Family. Add a person class with name, birthDate, and sex private instance variables. Create the public getter and setter methods for each. Create an overloaded constructor that initializes all of the instance variables. Create the default constructor. Override the toString() method to show the Person's info. Create the Person in the main method, and display that person's info. Now add a new instance variable to the Person class of type Person with the identifier spouse. Spouse should be private with setter and getter methods. If you try to instantiate spouse in the contructor, you will get a stack overflow error. Each Person, creates a Person, creates a Person, and so on forever. Try that to see the error and then remove the code from the constructor. Error melt: One or more project compiled with errors JAVA 1: package Family; public class Family { private static String steveStudent;private static Person…CS Java Program (NEED HELP WITH THE ACTUAL CODING PART): For this project, you will create an application for a zoo. You will need to create a class that implements the iAnimal interface (provided below), and use one other class for an additional animal that implements the iAnimal interface as well (provided below). Modify the animal classes that you will use for this project so they implement Java’s comparable or comparator interface. You will also need a Main Class that will provide a user interface for this application. This can be a console-based interface. Tasks can be performed in one or more methods as needed. The Main Class should have one or more methods that handle these tasks: Create a new instance (object) of each of the animal classes and pass the user input as arguments to the object's mutator methods to set the private instance data for the appropriate animal class. Create an ArrayList of type iAnimal and add the new instance created in task 1 to the ArrayList. Before…A library wants to manage its collection of books and authors more efficiently. They would like to create a Python program to help with this task. The following requirements need to be implemented: Create an Author class with the attributes: name, dob (date of birth), and nationality. The class should have a __str__ method to represent the author in a user-friendly format. Create a Book class with the following attributes: title, author (an instance of the Author class), publication_date, and price. Also, include a class variable all_books that keeps a list of all book instances created.The Book class should have: A __str__ method to represent the book in a user-friendly format. A __eq__ method to compare two books. Two books are considered the same if they have the same title and author. A __lt__ method to compare two books based on their publication dates. A class method get_all_books that returns a list of all books in the library. A static method most_expensive_book that takes…