1. Currently, a turtle is created and given a default size of 20. To change the size of the turtle its increase TurtleSizeBy5 and decrease TurtleSizeBy5 methods can be called. Add functionality so that a turtle can be created with a specified size. In the Doodle Turtle class do the following: a. Overload the Doodle Turtle constructor by creating a one-parameter constructor that takes the size of the turtle as an integer. b. Add an empty method body. c. Complete the method specification for the new constructor. The default constructor method specification can be used as a model. The only difference will be that the getTurtleSize() will equal the name of the size parameter instead of INITIAL_SIZE. d. In the method body of the one-parameter constructor do the following in this order: i. Call the initializeWith DefaultValues helper method. ii. Call the setSize method passing it the size parameter. e. Compile the program and fix any compilation errors before continuing.

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public class DoodleTurtle extends GTurtle {
public static final double INITIAL_SPEED = 0.6;
public static final int INITIAL_SIZE = 50;
private int stepsForward;
/**
* Creates a new DoodleTurtle object of size 50 at location 0, 0.
*
* @precondition none
* @postcondition getTurtleSize() == INITIAL SIZE
*
AND getLocation ()
INITIAL_TURTLE_SPEED
}
==
public DoodleTurtle() {
}
private void initializeWithDefaultValues() {
this.stepsForward = 0;
this.initializeWithDefaultValues();
this.setSize(INITIAL_SIZE);
(25, 25) AND getSpeed ()
this.setSpeed (INITIAL_SPEED);
this.setLocation (INITIAL_SIZE / 2, INITIAL_SIZE / 2);|
==
Transcribed Image Text:public class DoodleTurtle extends GTurtle { public static final double INITIAL_SPEED = 0.6; public static final int INITIAL_SIZE = 50; private int stepsForward; /** * Creates a new DoodleTurtle object of size 50 at location 0, 0. * * @precondition none * @postcondition getTurtleSize() == INITIAL SIZE * AND getLocation () INITIAL_TURTLE_SPEED } == public DoodleTurtle() { } private void initializeWithDefaultValues() { this.stepsForward = 0; this.initializeWithDefaultValues(); this.setSize(INITIAL_SIZE); (25, 25) AND getSpeed () this.setSpeed (INITIAL_SPEED); this.setLocation (INITIAL_SIZE / 2, INITIAL_SIZE / 2);| ==
1. Currently, a turtle is created and given a default size of 20. To change the size of the turtle its
increase TurtleSizeBy5 and decrease TurtleSizeBy5 methods can be called. Add
functionality so that a turtle can be created with a specified size. In the Doodle Turtle class
do the following:
a. Overload the Doodle Turtle constructor by creating a one-parameter constructor that
takes the size of the turtle as an integer.
b. Add an empty method body.
c. Complete the method specification for the new constructor. The default constructor
method specification can be used as a model. The only difference will be that the
getTurtleSize() will equal the name of the size parameter instead of INITIAL_SIZE.
d. In the method body of the one-parameter constructor do the following in this order:
i. Call the initializeWith DefaultValues helper method.
ii. Call the setSize method passing it the size parameter.
e. Compile the program and fix any compilation errors before continuing.
Transcribed Image Text:1. Currently, a turtle is created and given a default size of 20. To change the size of the turtle its increase TurtleSizeBy5 and decrease TurtleSizeBy5 methods can be called. Add functionality so that a turtle can be created with a specified size. In the Doodle Turtle class do the following: a. Overload the Doodle Turtle constructor by creating a one-parameter constructor that takes the size of the turtle as an integer. b. Add an empty method body. c. Complete the method specification for the new constructor. The default constructor method specification can be used as a model. The only difference will be that the getTurtleSize() will equal the name of the size parameter instead of INITIAL_SIZE. d. In the method body of the one-parameter constructor do the following in this order: i. Call the initializeWith DefaultValues helper method. ii. Call the setSize method passing it the size parameter. e. Compile the program and fix any compilation errors before continuing.
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