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- Q3 Answer Q3(a)-Q3(c) based on the information given in Figure Q3. GradedActivity -score:double +setScore (s:double):void +getScore () :double +getGrade ():char FinalExam -numQuestions:int -pointsEach:double -numMissed:int +FinalExam (questions:int, missed:int) +getPoints ():double +getNumMissed ():int The above diagram shows the relationship between GradedActivity and FinalExam classes. The implementation of the setScore () method for the class GradedActivity is given as follows: public class GradedActivity { private double score; public void setScore (double s) { score = s; } FIGURE Q3 . ... ..Assign Barbecue's data member calories InSlice with a value read from input. Then, assign Ham and Cheese's data member caloriesInSlice with another value read from input. Input will contain two integer numbers. 1 #include 2 #include 3 4 typedef struct Pizza_struct { 5 6 7 } Pizza; 8 9 int main(void) { 9181112131415 16 17 18 19 28 21 10 char pizzaName [75]; int calories InSlice; 20 21 } Pizza listOfPizzas[2]; strcpy(listOfPizzas[0].pizzaName, "Barbecue"); strcpy(listOfPizzas [1].pizzaName, "Ham and Cheese"); * Your code goes here */ printf("A %s slice contains %d calories.\n", listOfPizzas [0].pizzaName, listOfPizzas[0].calories InSlice); printf("A %s slice contains %d calories.\n", listOfPizzas [1].pizzaName, listOfPizzas [1].caloriesInSlice); return 0;Please help me fix the following error (if possible, please just retype the line of code). I attached the line of code below. The first line indicates line 49:1 complex.cpp:49:1: error: ‘Complex::Complex’ names the constructor, not the type 49 | Complex::Complex arguement() const | ^~~~~~~ Complex::Complex arguement() const{ if (real == 0 && imag == 0) { throw -2; } return atan2(imag,real); //these are other member functions }
- Implement all the classes using Java programming language from the given UML Class diagram. Note: This problem requires you to submit just two classes: Customer.java, Account.java. Do NOT include "public static void main()" method inside all of these classes. Graders will be testing your classes, using the unit-testing framework JUnit 4. Customer - ID:int -name:String -gender:char 'm' or 'f' +Customer(ID:int,name:String, discount:int) +getID():int +getName ():String +getGender ():char +toString():String "name (ID)" The Customer class models, customer design as shown in the class diagram. Write the codes for the Customer class and a test driver to test all the public methods. AccountThe push member function simulates the push of a numeric button with value 0 to 9. The open member function simulates the push of the # key that causes the lock to open, provided that the right combination was entered. (For now, the combination is hardwired as 1729. You will see in Section 9.6 how to change it.) As the data representation, use an integer containing the digits that have been entered up to this point. You will need to figure out how to update that number. For example, if the user had previously pushed 1 and 7, causing input to be 17, and now pushes 9, how can you set input to 179? In the open member function, return true if the lock would have been opened, false otherwise. Clicking that button resets the entered keys, whether or not the correct combination has been entered. Complete the following file: c++ please #include <iostream>using namespace std; /**A simulated lock with digit buttons.*/class Lock{public:/**Simulates a digit button push.@param button a digit…Implement all the classes using Java programming language from the given UML Class diagram. Note: This problem requires you to submit just two classes: Customer.java, Invoice.java. Do NOT include "public static void main()" method inside all of these classes. Graders will be testing your classes, using the unit-testing framework JUnit 4. Customer - ID:int -name:String -discount:int Discount rate in percent +Customer(ID:int,name:String, discount:int) +getID():int +getName ():String +getDiscount():int +setDiscount(discount:int):void +toString():String "name (ID)" The Customer class models, a customer design as shown in the class diagram. Write the codes for the Customer class and a test driver to test all the public methods. Invoice - ID:int
- class Book: book_belongs_to = 'Schulich School of Engineering' def _init_(self, pages = e, title = 'Unknown', author = 'Unknown', isbn self.pages = pages e): %3D self.title = title self.author = author self.isbn = isbn Book (255, 'Black Beauty', 'Anna Sewell', 9780001840423) Book (208, 'The Chrysalids', 'John Wyndham', 9780140013085) book1 = book2 = Book.book_belongs_to 'Emily Marasco' %3D book3 = Book ()Assign Barbecue's data member numCalories with a value read from input. Then, assign Ham and Cheese's data member numCalories with another value read from input. Input will contain two integer numbers. #include <stdio.h>#include <string.h> typedef struct Pizza_struct { char pizzaName[75]; int numCalories;} Pizza; int main(void) { Pizza pizzasList[2]; strcpy(pizzasList[0].pizzaName, "Barbecue"); strcpy(pizzasList[1].pizzaName, "Ham and Cheese"); /* Your code goes here */ printf("A %s slice contains %d calories.\n", pizzasList[0].pizzaName, pizzasList[0].numCalories); printf("A %s slice contains %d calories.\n", pizzasList[1].pizzaName, pizzasList[1].numCalories); return 0;} please USE C++ I tried 10 time but I cant solve itLook at the following declaration:enum Flower { Rose, Daisy, Petunia } In memory, what value will be stored for the enumerator Flower.Rose? ForFlower.Daisy? For Flower.Petunia?
- PROBLEM: Using OOP and functions, create a program that allows a user to customize his/her online game character. The program should allow the user to customize two (2) characters, use objects to create the two characters. The program should allow the user to customize the following characteristics: Class, Weapon, and Skill. Use the functions declared within the class to customize the mentioned parameters. Use user defined functions, for example setClass(), setWeapon, and setSkill. For class the user may choose from Knight, Wizard, or Archer. For weapon the user may choose from Sword, Wand, and Bow. For skill the user may choose from Bash, Fire Ball, and Arrow Charge. After customizing the two characters, a summary of the created characters must be printed. All invalid inputs must prompt the user that the input was invalid and should not terminate the program. You may either repeat the process or repeat where the invalid input was made.// CONSTANT// static const int MAX_SIZE = ____// IntSet::MAX_SIZE is the highest # of elements an IntSet// can accommodate.// CONSTRUCTOR// IntSet()// Pre: (none)// Post: The invoking IntSet is initialized to an empty// IntSet (i.e., one containing no relevant elements).// CONSTANT MEMBER FUNCTIONS (ACCESSORS)// int size() const// Pre: (none)// Post: Number of elements in the invoking IntSet is returned.// bool isEmpty() const// Pre: (none)// Post: True is returned if the invoking IntSet has no relevant// relevant elements, otherwise false is returned.// bool contains(int anInt) const// Pre: (none)// Post: true is returned if the invoking IntSet has anInt as an// element, otherwise false is returned.// bool isSubsetOf(const IntSet& otherIntSet) const// Pre: (none)// Post: True is returned if all elements of the invoking IntSet// are also elements of otherIntSet, otherwise false…PROBLEM: Using OOP and functions, create a program that allows a user to customize his/her online game character. The program should allow the user to customize two (2) characters, use objects to create the two characters. The program should allow the user to customize the following characteristics: Class, Weapon, and Skill. Use the functions declared within the class to customize the mentioned parameters. Use user defined functions, for example setClass(), setWeapon, and setSkill. For class the user may choose from Knight, Wizard, or Archer. For weapon the user may choose from Sword, Wand, and Bow. For skill the user may choose from Bash, Fire Ball, and Arrow Charge. After customizing the two characters, a summary of the created characters must be printed. All invalid inputs must prompt the user that the input was invalid and should not terminate the program. You may either repeat the process or repeat where the invalid input was made. SPECIFICATIONS: - You may only use the codes that…