Computer Networking: A Top-Down Approach (7th Edition)
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN: 9780133594140
Author: James Kurose, Keith Ross
Publisher: PEARSON
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Previously in this chapter you saw the card_dealer.py program that simulates cards being dealt
from a deck. Enhance the program so it simulates a simplified version of the game of Blackjack
between two virtual players. The cards have the following values:
Numeric cards are assigned the value they have printed on them. For example, the value of
the 2 of spades is 2, and the value of the 5 of diamonds is 5.
Jacks, queens, and kings are valued at 10.
Aces are valued at 1 or 11, depending on the player’s choice.
The program should deal cards to each player until one player’s hand is worth more than 21
points. When that happens, the other player is the winner. (It is possible that both players’ hands
will simultaneously exceed 21 points, in which case neither player wins.) The program should
repeat until all the cards have been dealt from the deck.
If a player is dealt an ace, the program should decide the value of the card according to the
following rule: The ace will be worth 11 points, unless that makes the player’s hand exceed 21
points. In that case, the ace will be worth 1 point.

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