in Java Tasks Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows. 1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don't display the computer's choice yet.) 2. The user enters his or her choice of "rock", "paper", or "scissors" at the keyboard. (You can use a menu if you prefer.) 3. The computer's choice is displayed. Tasks 4 A winner is selected according to the following rules: a. If one player chooses rock and the other player chooses scissors, then rock wins. (The rock smashes the scissors.) b. If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.) C. If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.) d. If both players make the same choice, the game must be played again to determine the winner 5. At the end of each game, you should ask the user whether or not he wants to play again. I the user chooses to play again, the game should be restarted automatically. 6. Be sure to divide the program into methods that perform each major task.
in Java Tasks Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows. 1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don't display the computer's choice yet.) 2. The user enters his or her choice of "rock", "paper", or "scissors" at the keyboard. (You can use a menu if you prefer.) 3. The computer's choice is displayed. Tasks 4 A winner is selected according to the following rules: a. If one player chooses rock and the other player chooses scissors, then rock wins. (The rock smashes the scissors.) b. If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.) C. If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.) d. If both players make the same choice, the game must be played again to determine the winner 5. At the end of each game, you should ask the user whether or not he wants to play again. I the user chooses to play again, the game should be restarted automatically. 6. Be sure to divide the program into methods that perform each major task.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
Related questions
Question
Expert Solution
This question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
This is a popular solution!
Trending now
This is a popular solution!
Step by step
Solved in 2 steps with 1 images
Recommended textbooks for you
Computer Networking: A Top-Down Approach (7th Edi…
Computer Engineering
ISBN:
9780133594140
Author:
James Kurose, Keith Ross
Publisher:
PEARSON
Computer Organization and Design MIPS Edition, Fi…
Computer Engineering
ISBN:
9780124077263
Author:
David A. Patterson, John L. Hennessy
Publisher:
Elsevier Science
Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:
9781337569330
Author:
Jill West, Tamara Dean, Jean Andrews
Publisher:
Cengage Learning
Computer Networking: A Top-Down Approach (7th Edi…
Computer Engineering
ISBN:
9780133594140
Author:
James Kurose, Keith Ross
Publisher:
PEARSON
Computer Organization and Design MIPS Edition, Fi…
Computer Engineering
ISBN:
9780124077263
Author:
David A. Patterson, John L. Hennessy
Publisher:
Elsevier Science
Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:
9781337569330
Author:
Jill West, Tamara Dean, Jean Andrews
Publisher:
Cengage Learning
Concepts of Database Management
Computer Engineering
ISBN:
9781337093422
Author:
Joy L. Starks, Philip J. Pratt, Mary Z. Last
Publisher:
Cengage Learning
Prelude to Programming
Computer Engineering
ISBN:
9780133750423
Author:
VENIT, Stewart
Publisher:
Pearson Education
Sc Business Data Communications and Networking, T…
Computer Engineering
ISBN:
9781119368830
Author:
FITZGERALD
Publisher:
WILEY