Computer Networking: A Top-Down Approach (7th Edition)
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN: 9780133594140
Author: James Kurose, Keith Ross
Publisher: PEARSON
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in Java
Tasks
Write a program that lets the user play the game of Rock, Paper, Scissors against the
computer. The program should work as follows.
1. When the program begins, a random number in the range of 1 through 3 is
generated. If the number is 1, then the computer has chosen rock. If the number is
2, then the computer has chosen paper. If the number is 3, then the computer has
chosen scissors. (Don't display the computer's choice yet.)
2. The user enters his or her choice of "rock", "paper", or "scissors" at the keyboard.
(You can use a menu if you prefer.)
3. The computer's choice is displayed.
Tasks
4. A winner is selected according to the following rules:
a. If one player chooses rock and the other player chooses scissors, then rock wins. (The rock
smashes the scissors.)
b. If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors
cuts paper.)
C.
If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps
rock.)
d. If both players make the same choice, the game must be played again to determine the winner
5. At the end of each game, you should ask the user whether or not he wants to play again. If
the user chooses to play again, the game should be restarted automatically.
6. Be sure to divide the program into methods that perform each major task.
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Transcribed Image Text:in Java Tasks Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows. 1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don't display the computer's choice yet.) 2. The user enters his or her choice of "rock", "paper", or "scissors" at the keyboard. (You can use a menu if you prefer.) 3. The computer's choice is displayed. Tasks 4. A winner is selected according to the following rules: a. If one player chooses rock and the other player chooses scissors, then rock wins. (The rock smashes the scissors.) b. If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.) C. If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.) d. If both players make the same choice, the game must be played again to determine the winner 5. At the end of each game, you should ask the user whether or not he wants to play again. If the user chooses to play again, the game should be restarted automatically. 6. Be sure to divide the program into methods that perform each major task.
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