Language: C++ Use the previously given files: Critter.h, Critter.cpp and testcritter. Expand Critter.h by two additional properties of your choice, and corresponding setter and getter methods, then adjust Critter.cpp and testcritter.cpp accordingly. Also adapt the print () method such that the new properties are printed on the screen as well. You can assume that the input will be valid. срр.
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- In python and include doctring: First, write a class named Movie that has four data members: title, genre, director, and year. It should have: an init method that takes as arguments the title, genre, director, and year (in that order) and assigns them to the data members. The year is an integer and the others are strings. get methods for each of the data members (get_title, get_genre, get_director, and get_year). Next write a class named StreamingService that has two data members: name and catalog. the catalog is a dictionary of Movies, with the titles as the keys and the Movie objects as the corresponding values (you can assume there aren't any Movies with the same title). The StreamingService class should have: an init method that takes the name as an argument, and assigns it to the name data member. The catalog data member should be initialized to an empty dictionary. get methods for each of the data members (get_name and get_catalog). a method named add_movie that takes a Movie…Implement the following functions in JS: When you press Check Email: Display the information in a paragraph located in an element with a class named "Info": Display the total number of elements in this HTML Display all users who entered the information. Check if the email is a Gmail email: If not, turn the class "Alert" background to red. Otherwise, do nothing. When you press"Message Info": Show a dialog box to the user showing the information to the user. open a new window, redirect the user to "https://duckduckgo.com".In C++ Create a new project named lab8_1. You will be implementing two classes: A Book class, and a Bookshelf class. The Bookshelf has a Book object (actually 3 of them). You will be able to choose what Book to place in each Bookshelf. Here are their UML diagrams Book class UML Book - author : string- title : string- id : int- count : static int + Book()+ Book(string, string)+ setAuthor(string) : void+ setTitle(string) : void+ print() : void+ setID() : void And the Bookshelf class UML Bookshelf - book1 : Book- book2 : Book- book3 : Book + Bookshelf()+ Bookshelf(Book, Book, Book)+ setBook1(Book) : void+ setBook2(Book) : void+ setBook3(Book) : void+ print() : void Some additional information: The Book class also has two constructors, which again offer the option of declaring a Book object with an author and title, or using the default constructor to set the author and title later, via the setters . The Book class will have a static member variable…
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