I'm developing a card game that requires one deck of 52 cards using Java. The 52 card has 4 suits from top to bottom: diamonds (d), clubs (c), hearts (h), and spades (s). Each card has a point. The rest of the instructions are in the images. You may add classes to support inheritance, association, aggregation, composition, or any significant features. I just need help to program the sorting of the 5 cards at a player, and the calculation of highest points. The rest of the coding is not needed.
I'm developing a card game that requires one deck of 52 cards using Java. The 52 card has 4 suits from top to bottom: diamonds (d), clubs (c), hearts (h), and spades (s). Each card has a point. The rest of the instructions are in the images. You may add classes to support inheritance, association, aggregation, composition, or any significant features. I just need help to program the sorting of the 5 cards at a player, and the calculation of highest points. The rest of the coding is not needed.
I'm developing a card game that requires one deck of 52 cards using Java. The 52 card has 4 suits from top to bottom: diamonds (d), clubs (c), hearts (h), and spades (s). Each card has a point. The rest of the instructions are in the images. You may add classes to support inheritance, association, aggregation, composition, or any significant features. I just need help to program the sorting of the 5 cards at a player, and the calculation of highest points. The rest of the coding is not needed.
I'm developing a card game that requires one deck of 52 cards using Java.
The 52 card has 4 suits from top to bottom: diamonds (d), clubs (c), hearts (h), and spades (s). Each card has a point. The rest of the instructions are in the images.
You may add classes to support inheritance, association, aggregation, composition, or any significant features.
I just need help to program the sorting of the 5 cards at a player, and the calculation of highest points. The rest of the coding is not needed.
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