If a member variable is declared __________ , all objects of that class share that variable.
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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If a member variable is declared __________ , all objects of that class share that variable.
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- Class members specified as________ are accessible only to member functions of the class and friend s of the class.Pets Breed Class Create a Breed class with the following: Member Variables Create the following private member variables, all of type std::string: species_ breed_name_ color_ Constructors Create a default constructor for Breed that sets its species_ to "Dog", breed_name_ to "Pug", and color_ to "Fawn". Create a non-default constructor that receives a std::string for species_, breed_name_, and color_; in that order. The values from the constructor should appropriately assign the member variables. Accessors and Mutators Create accessors and mutators for all member variables, following the naming conventions covered in class. e.g. for species_, name the accessor Species, and the mutator SetSpecies. Pet Class Create a Pet class with the following: Member Variables Create the following private member variables: std::string name_ Breed breed_ double weight_ Constructors Create a default constructor for Pet that sets its name to "Doug" and weight to 15.6. The Breed object will…Fill-in-the-Blank A constructor that takes a single parameter of a type different from the class type is a __________ constructor.
- A constructor that takes a single parameter of a type different from the class type is a_________ constructor.Class members specified as ___________are accessible only to member functions of theclass and friends of the class.Fill-in-the-Blank If a member variable is declared __________, all objects of that class share that variable.
- A class constructor is a member function with the same name as the ___ _Fill-in-the-Blank Static member variables are defined __________ the class.Breed Class Create a Breed class with the following: Member Variables Create the following private member variables, all of type std::string: species_ breed_name_ color_ Constructors Create a default constructor for Breed that sets its species_ to "Dog", breed_name_ to "Pug", and color_ to "Fawn". Create a non-default constructor that receives a std::string for species_, breed_name_, and color_; in that order. The values from the constructor should appropriately assign the member variables. Accessors and Mutators Create accessors and mutators for all member variables, following the naming conventions covered in class. e.g. for species_, name the accessor Species, and the mutator SetSpecies. Pet Class Create a Pet class with the following: Member Variables Create the following private member variables: std::string name_ Breed breed_ double weight_ Constructors Create a default constructor for Pet that sets its name to "Doug" and weight to 15.6. The Breed object will…
- T/F A method defined in a class can access the class' instance data without needing to pass them as parameters or declare them as local variables.Static member variables are defined _______the class.Q: In this you will be creating a class named Employee. Employee class has the following data members: Employee ID. Employee Name Department Employee Salary Static data member which will hold the value of total no. of employees Employee class must have the following member functions: Function Description Employee() Default constructor for Employee class, which will set employee id to 0, employee name to NULL, employee department to NULL and salary to 0.0 Employee(int, char *, char *, float); It will take employee id, employee name, department and salary as arguments and initialize their values using member initializer list Employee(Employee &); Copy constructor which will initialize one object with another object using deep copy Setter functions You have to define setter function for each data member which will take a value as an argument and set their values Getter functions You have to define getter function for each data member which…