Create and implement a programme that uses numbers to play the Hi-Lo guessing game. The software ought to choose a random number between 1 and 100 (inclusive) and then ask the user to guess it again. Inform the user whether their estimate was correct, high, or low for each guess. Accept guesses until the user decides to stop or guesses right. To ascertain whether the user wants to quit, utilise a sentinel value. When the user successfully guesses, tally the number of guesses and report that value. Ask the user if they want to play again when each game is finished (by quitting or a successful guess). Play video games till the user decides to stop.

C++ Programming: From Problem Analysis to Program Design
8th Edition
ISBN:9781337102087
Author:D. S. Malik
Publisher:D. S. Malik
Chapter5: Control Structures Ii (repetition)
Section: Chapter Questions
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Create and implement a programme that uses numbers to play the Hi-Lo guessing game. The software ought to choose a random number between 1 and 100 (inclusive) and then ask the user to guess it again. Inform the user whether their estimate was correct, high, or low for each guess. Accept guesses until the user decides to stop or guesses right. To ascertain whether the user wants to quit, utilise a sentinel value. When the user successfully guesses, tally the number of guesses and report that value. Ask the user if they want to play again when each game is finished (by quitting or a successful guess). Play video games till the user decides to stop.

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