Consider the following statements:class runningShoe: shoe{...};a. In this declaration, which class is the base class and which class is the derived class.b. What is the type of this inheritance?
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Consider the following statements:
class runningShoe: shoe
{
...
};
a. In this declaration, which class is the base class and which class is the derived class.
b. What is the type of this inheritance?
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- Mark the following statements as true or false. The member variables of a class must be of the same type. (1) The member functions of a class must be public. (2) A class can have more than one constructor. (5) A class can have more than one destructor. (5) Both constructors and destructors can have parameters. (5)What do you call the technique that inserts an object to a function that can replicate the behavior of the object instead of merging objects with different classes? A. Polymorphism with an Object B. Abstraction C. Inheritance D. Encapsulationwrite which of the aspects of object orientated programming and programming in general relate to each of the statements below: Aspects in question:Inheritance, Encapsulation, Polymorphism, Abstraction Statements: Airplane and Pigeon can both fly. Car is a vehicle A Car has 4 wheels, a steering wheel, a brake, a gas pedal and an Engine. Steering wheel, brake and gas pedal are used by the driver to control the engine and the wheels indirectly. A programming teacher’s job is to teach programming; it is not important for me if he can dance! All Mammals reproduce the same way. This printer can print on paper, Envelops and post cards. Motorcycle is essentially a bicycle with an engine. My weekly schedule is a table with days as columns and time as rows.
- 3.Define a class geoshape and use inheritance to define the different classes Triangle, Square, Circle, and Rectangle. Provide operations for finding area of Triangle, Square, Circle, and Rectangle. 4. Implement the above logic using Function overloading concept (finding area of Triangle, Square, Circle, and Rectangle)Code in JAVA and please see attached images on specifications The Inheritance hierarchy is as follows: (Be sure to create this hierarchy correctly and efficiently; taking advantage of inheritance, polymorphism and exception handling concepts discussed in previous modules) A company pays its personnel on a weekly basis. The personnel are of 4 types: FixedWeekly personnel are paid a fixed amount regardless of the number of hours workedByTheHour personnel are paid by the hour and receive overtime pay for all hours worked in excess of 40PercentOfSales personnel are paid a percentage of their salesFixedWeeklyPercentOfSales personnel receive a fixed amount plus a percentage of their sales.All variables are private, thus all of them will have public getters and setters Create a class called Personnel. This class will represent the general concept of all personnel. All 4 types of personnel are considered Personnel. FixedWeeklyPercentOfSales personnel are considered to be PercentOfSales…Code in JAVA and please see attached images on specifications The Inheritance hierarchy is as follows: (Be sure to create this hierarchy correctly and efficiently; taking advantage of inheritance, polymorphism and exception handling concepts discussed in previous modules) A company pays its personnel on a weekly basis. The personnel are of 4 types: FixedWeekly personnel are paid a fixed amount regardless of the number of hours workedByTheHour personnel are paid by the hour and receive overtime pay for all hours worked in excess of 40PercentOfSales personnel are paid a percentage of their salesFixedWeeklyPercentOfSales personnel receive a fixed amount plus a percentage of their sales.All variables are private, thus all of them will have public getters and setters Create a class called Personnel. This class will represent the general concept of all personnel. All 4 types of personnel are considered Personnel. FixedWeeklyPercentOfSales personnel are considered to be PercentOfSales…
- 75. The fact that the same operation may apply to two or more classes is called what? a. Inheritance b. Polymorphism c. Encapsulation d. Multiple classificationTOPIC: Inheritance In Python, modify the given code based on the given specifications below. Create another class, “Food.” For the Food class, the specifications are: The object will have the following attributes on initialization: weight (weight of the food in kg) energy_add (amount of energy it will add once consumed) happiness_add (amount of happiness it will add once consumed) Modify the Child and the Friends classes such that: Instead of accepting a string (as food) in the eat method, the method should accept a Foodobject Once a Child/Friendsobject eats a Food object: The added weight should be the Food object’s weight The added energy should be the Food object’s energy_add The added happiness should be the Food object’s happiness_add After modifying the Child and Friends behavior, simulate a small group of Friends. In the main code, do the following: Accept a positive integer from the user that determines the number of friends and create a number of Friends specified…TOPIC: Inheritance In Python, modify the given code based on the given specifications below. Create another class, “Food.” For the Food class, the specifications are: The object will have the following attributes on initialization: weight (weight of the food in kg) energy_add (amount of energy it will add once consumed) happiness_add (amount of happiness it will add once consumed) Modify the Child and the Friends classes such that: Instead of accepting a string (as food) in the eat method, the method should accept a Foodobject Once a Child/Friendsobject eats a Food object: The added weight should be the Food object’s weight The added energy should be the Food object’s energy_add The added happiness should be the Food object’s happiness_add The given code (can also be found on the picture): class Child: def __init__(self, child_number: int, name: str, weight: float): self.child_number = child_number self.name = name self.weight = weight def…
- SUBJECT: OOPPROGRAMMING LANGUAGE: C++ ALSO ADD SCREENSHOTS OF OUTPUT. Write a class Distance to measure distance in meters and kilometers. The class should have appropriate constructors for initializing members to 0 as well as user provided values. The class should have display function to display the data members on screen. Write another class Time to measure time in hours and minutes. The class should have appropriate constructors for initializing members to 0 as well as user provided values. The class should have display function to display the data members on screen. Write another class which has appropriate functions for taking objects of the Distance class and Time class to store time and distance in a file. Make the data members and functions in your program const where applicableClasses: Write a Person class that has these attributes: person_ID, first and last names, and age Default and overloaded constructors Accessors and mutators equals method toString method (make this virtual if C++, don't forget to prep the class for polymorphism) Inheritance: Create a child class to Person called Student: Attributes: GPA and status (freshman, sophomore, junior, senior, graduate, graduated). Make sure you have appropriate accessor/mutator methods Create another child class to represent Faculty. This class will have faculty rank and length of service as attributes along with an office location. Again, add methods as needed. Application Create an application that displays a menu that allows users to add students or faculty, or print either one or exit. Deliverable: Submit your source code and classes on Github (you will be supplied an account) You will also submit a Word document and your code on Canvas. In the document you iwll write a summary of your design…Classes: Write a Person class that has these attributes: person_ID, first and last names, and age Default and overloaded constructors Accessors and mutators equals method toString method (make this virtual if C++, don't forget to prep the class for polymorphism) Inheritance: Create a child class to Person called Student: Attributes: GPA and status (freshman, sophomore, junior, senior, graduate, graduated). Make sure you have appropriate accessor/mutator methods Create another child class to represent Faculty. This class will have faculty rank and length of service as attributes along with an office location. Again, add methods as needed. Application Create an application that displays a menu that allows users to add students or faculty, or print either one or exit. Must use an array and add comments on your code. C++