coding in C++ Tic Tac Toe game that will match a player against the computer. Do's: Use a typical 3 x 3 board. The horizontal axis should be labeled A, B, C. The vertical axis should be labeled 1, 2, 3. The horizontal axis (ROWS) should be labeled A, B, C. The vertical axis (COLUMNS)should be labeled 1, 2, 3. Use User-Defined Functions. Use Branching. Use Loops. Use String functions. Randomly determine who will move first, the human or computer. Assign O to the computer and X to the Human player. Ask the user to select their move using the horizontal and vertical position. For example: A1 for the upper left square, or B2 for the center square. After each move, redraw the board with the X's and O's in the right positions. After each game, ask the user if they want to play again. If they do, start the game again. Do not's: Don't use User Classes or Objects Don't use images
coding in C++ Tic Tac Toe game that will match a player against the computer. Do's: Use a typical 3 x 3 board. The horizontal axis should be labeled A, B, C. The vertical axis should be labeled 1, 2, 3. The horizontal axis (ROWS) should be labeled A, B, C. The vertical axis (COLUMNS)should be labeled 1, 2, 3. Use User-Defined Functions. Use Branching. Use Loops. Use String functions. Randomly determine who will move first, the human or computer. Assign O to the computer and X to the Human player. Ask the user to select their move using the horizontal and vertical position. For example: A1 for the upper left square, or B2 for the center square. After each move, redraw the board with the X's and O's in the right positions. After each game, ask the user if they want to play again. If they do, start the game again. Do not's: Don't use User Classes or Objects Don't use images
C++ for Engineers and Scientists
4th Edition
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Bronson, Gary J.
Chapter6: Modularity Using Functions
Section6.4: A Case Study: Rectangular To Polar Coordinate Conversion
Problem 7E: (Simulation) Write a program to simulate the roll of two dice. If the total of the two dice is 7 or...
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coding in C++
Tic Tac Toe game that will match a player against the computer.
Do's:
- Use a typical 3 x 3 board. The horizontal axis should be labeled A, B, C. The vertical axis should be labeled 1, 2, 3.
- The horizontal axis (ROWS) should be labeled A, B, C. The vertical axis (COLUMNS)should be labeled 1, 2, 3.
- Use User-Defined Functions.
- Use Branching.
- Use Loops.
- Use String functions.
- Randomly determine who will move first, the human or computer.
- Assign O to the computer and X to the Human player.
- Ask the user to select their move using the horizontal and vertical position. For example: A1 for the upper left square, or B2 for the center square.
- After each move, redraw the board with the X's and O's in the right positions.
- After each game, ask the user if they want to play again. If they do, start the game again.
Do not's:
- Don't use User Classes or Objects
- Don't use images
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