The Hidden Danger: Violence Within the Media Imagine you are fast asleep and dreaming. In your dream, you are surrounded by violence everywhere and cannot seem to avoid it no matter where you run. You awaken and ask yourself, was that a dream? You suddenly realize that this wasn 't a dream, but everyday life. Whenever a person flips on the television, scrolls through a social media network, or just listens to the radio, it seems one cannot avoid being exposed to some sort of violent material. However, this may actually harm the psychological well-being of some individuals and provoke violent behaviors in future situations. Although there have been many studies proving otherwise, some critics claim that there is no definitive link between …show more content…
Although some critics claim that there is no correlation between violent video games and violence in human behavior, there is a general consensus among most human behavior researchers, "playing violent video games does actually increase violent and aggressive behaviors" (Carnagey & Anderson, 2005). The evidence is clear, playing violent video games does influence future behaviors of individuals, especially children.
Violence on TV Violent video games aren 't the only media source to blame for increases in aggression and violence. Viewing violent television programs are also causing increased violence and aggressive behaviors as well. Clinical psychologist Brenda J. Wilson (2008), openly states that, "children spend most of their social lives in front of a TV screen or other media source." This is affecting many different psychological aspects for those children (Wilson, 2008). According to psychologists Robert Sege & William Dietz (1994), "violence on TV is frequent, inconsequential, effective and often rewarded"(Dietz & Sege, 1994). There have been numerous studies monitoring the effects of viewing violent television shows on children 's behavior. In fact, one study, developed by researchers Chris J. Boyatzis & Gina M. Matillo(1995), demonstrated that viewing "The Mighty Morphin
Media violence’s history began in the 1950s when television became a mainstream media; TV networks sought a simple successful formula to increase their revenues. In present day “an average of 150 acts of violence and about 15 murders entertain us and our children every week, and that does not count cartoons and news” (Gerber, G. 1996). The average American child has viewed at least 40,000 murders and 200,000 violent acts, according to the research of TV-Turnoff Network research. The excess of violence on TV and the video game industry accompanied by the absence of parental love and involvement creates a dissident reality that can only increase the level of aggressiveness in children.
In Brad Bushman’s and Rowell Huesmann’s Article Short-term and Long-term Effects of Violent Media on Aggression in Children and Adults from the Archives of Pediatric and Adolescent Medicine journal, they believe the violent media in video games, tv shows, music, and movies, are affecting behavior in children and adults. Bushman and Huesmann believe that all the violence that has made a more popular appearance in today’s culture is causing for adults and children to be more prone to aggression. They hypothesized that the long-term effects would be greater in children and the short-term effects would be greater in adults, and discovered their hypotheses to be correct. Other articles, such as Beth Stein’s If Violent Video Games are Harmless Fun,
Arguments concerning social media’s affect on children often being with television. Experts on the other side of the argument claim that television leaves a negative effect on children that leads to obesity and violent behaviors. Manfred Spitzer writes “After 6 months, children in the intervention school had a lower BMI and behaved less violently during break times…” (pg. 1388). Not only are the effects written by Spitzer possible but experts also argue that children may become less sensitive to the pain and suffering of others. Children may be more fearful of the world around them and they may be more likely to behave in aggressive or harmful ways towards others. The violence exposed to children through media doesn’t cease to exist with only television. Video games are often blamed for violence crimes in children and youth as well. Craig A. Anderson, a psychologist along with others concluded in a 2010 review of video game violence showed that “evidence strongly suggest that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior.”
These experimental studies find a strong relationship between playing violent video games and increasing in aggressive thoughts. Also, these studies revealed significant effects of violent video games on aggressive behavior, cognition, and on prosocial behavior. This article provides evidence in my argument on how significant exposure to violent video game tends to increase the risk of developing aggressive behavior in real life. Furthermore, children exposed to violent material via the media potentially develop increased attitudes of hostility and show decreased emotional response to violent acts against others.
Most experts contend that violent television shows, video games, and toys promote aggression and destructive behavior. Rhodes (2000) states, “The American Medical Association, American Psychological Association, the American Academy of Pediatrics, and the National Institutes of Mental Health say that there is a link between entertainment and violence. In fact, no direct, causal link between exposure to mock violence in the media and subsequent violent behavior has ever been demonstrated…” (p. 555). While violence in entertainment is pervasive and a real concern; it needs to be understood and addressed rather than blamed as the cause. After all, it is possible seek solutions to minimize violence when you understand the nature of
An important researcher and supporter of my claim is the American Psychiatric Association. An astounding statistic that is worth repeating is this: the typical American child watches 28 hours of television a week, and by the age of 18 will have seen 16,000 simulated murders and 200,000 acts of violence (“Psychiatric” 1). The APA also states that they fully support the studies done by the National Institute of Mental Health, who have reported that "In magnitude, exposure to television violence is as strongly correlated with aggressive behavior as any other behavioral variable that has been measured" (1). Additionally, consider these significant statistics: 50% percent of murder victims are between 15 and 34 years old; 55% of those arrested for murder are under 25 years old; one third of all the violent crimes in the U.S. are committed by individuals under 21 years old (1).
Violent video games, movies and television shows have become the subject of large debates that may have lasted since the beginning of media. Everyone knows that people have the ability and desire to imitate what they experience in the media, and given the perceived increase in violence among children in the U.S., the media is seen as a major possible explanation. In the following, we will examine the evidence pertaining to whether the media is becoming more violent over time, how much violence is in the media, and what kind of psychological connection or causal influence there may be between children’s violent behavior and their favorite types of media. It will be argued that the type of media as well as other cultural and environmental factors, are the key variables in determining whether violent behavior was caused by media, focusing specifically on the influence of video games considering they permit children the most realistic and interactive experiences of violence compared to all media.
Over the years we have changed our sources of entertainment from radios to television. These sources of entertainment had allowed streaming live news whether it be the first man to land on the moon or to the discovery of something new. It had even allowed us to show reported violent acts or graphic scenes around the world. Today our main source of entertainment, especially for younger generations, are video games. These video games allowed simulations of violent scenarios to be shown on screen for the player to interact with. It has been debated that the violence that appears on these screens can greatly influence their minds into aggressive behavior. The idea of video games being the main factor in aggression is simply false and people need
In a closed off lab environment we can study how much media violence effects behavior. The strength of the correlation between media violence and aggressive behavior found on meta-analysis (in the lab) is greater than the correlation between that of tobacco smoke and lung cancer. (Bar-on) So, when everything else is taken away we can see that there is a definite correlation between violence in the media and violent behavior. The reason for this is that people imitate what they see on TV. This is especially true for children.
Media violence impacts the physical aggression of human beings. It is one of the many potential factors that influence the risk for violence and aggression. Research has proven that aggression in children will cause the likelihood of aggression in their adulthood. Theories have evolved that the violence present in the media most likely teaches the viewer to be more violent. It is a risky behavior that is established from the childhood. Furthermore, media violence is a public health risk because it gives off a long term effect of aggressive behavior to a correlation of .20 to .30. Media Violence through television, video games, cyber bullying, and bad advertisements negatively influences adults and children.
As evidence has shown, children view many violent scenes while watching television, movies, or playing video games, but the question still remains: What psychological effect does violence in the media have on children? Research over the past 10 years has consistently shown that there is a cause-and-effect relationship between media violence and real-life aggression (Strasburger 129). Violence in the media can lead to aggressive behavior by children and teenagers who watch the various programs. Of course, not all children who watch television, or movies, or play video games develop aggressive behavior. However, there is a strong correlation between media violence and aggressive behavior. A study, published in the Journal of the American Academy of Child Adolescent Psychiatry, examined how children's television viewing practices are related to aggressive behaviors. The results revealed that children who reported watching greater amounts of television per day had higher levels of violent behavior than children who reported lesser amounts of television viewing (Singer 1041). Witnessing violence is an important determining factor in violent behavior. The media serves as a means for children to witness violence. According to Bandura's Social Learning Theory, children imitate behavior that they see on television, especially if the person performing the behavior is attractive or if the
is indeed one of the prime factors contributing to the increase in violent and aggressive
Today, media take a major part of our lives, shape our society and create reality. The Banning violence in the media is an efficient approach the government should take to handle the growing violence in our society. I argue that the US Government should make a law that bans violence in the media. The law needs to limit broadcasting of violence content at times and places that kids are likely to view, and enforce the use of personal code in TV which allows individuals to control the media they consume.
Video games and television can contribute to violent behavior and aggression but they are not always violent or
"Fear of violence is one reason that children are spending less time outside playing and more time watching TV," says William Abbott, president of the Boston-based National Foundation to Improve Television. (Bergenfield) However, just because children aren't outside as much as they used to be doesn't mean that they are escaping from the threat of violence. Television can be a powerful influence in developing value systems and behavior in children. Unfortunately, much of today's television programming is violent. Several studies by UCLA " have found that children may become 'immune' to the horror of violence, gradually accept violence as a way to solve problems, imitate the violence they observe on television, and identify with certain character; victims and/or victimizers." (UCLA) The impact of TV violence may be immediately evident in a child's behavior or may surface years later. However, this is not to say that violence on television is the only source for aggressive or violent behavior, but it is a significant factor.