What would you do if you were trapped in a video game? This light novel reflects the question asked. The idea of living a life , meeting people, and fighting for your life while trapped in a virtual reality. This light novel is an action, fantasy, drama, and romance novel. There are a number of volumes, each going into details on the character's background and their personalities.
The plot and setting of the story are set in the near future of 2022 to 2024 in Tokyo, Japan. In this story, our main character is named Kazuto Kirigaya, nicknamed “ Kirito”. Kazuto is a “solo” player, a player who usually works alone. In this story, Kazuto and friends have to escape a from being trapped in a virtual reality game. In order to escape, Kazuto and everyone
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It was if player dies in the game, you will not respawn and you will died permanently, in both game and in reality.
While being trapped in the game, many players died in the first few months after the announcement of being trapped. Some players couldn’t handle it, so some committed suicide and killed themselves. Some players choose to live their lives in the game. Some became shop owners, while others became blacksmiths for the Army. The Army was a group of players that gather to beat all 100 floors. It was here Kirito met Asuna, the main female protagonist and
Kirito’s love interest. Asuna is one of the few girls that joined SAO. She is a very skilled player, because of her amazing sword skill with her Rapier. Kirito meets Asuna at an Army meeting discussing their next plan for the next boss fight. Throughout the story, we see Asuna and
Kirito’s relationship grow more and more. Asuna decide to partner up with Kirito for while.
Asuna decide to take a leave of absence from her guild, The Knight of the Blood. The Knight of the Blood was the top guilds that existed in Sword Art Online. The leader of the guild was a player named Heathcliff. He was the strongest player is SAO, because of his unique
Tom Bissell, in his essay, “Extra Lives: Why Video Games Matter” has described video games and how they are unique and different from movies, books, or even interactive films. Bissell says “I came to accept that games were incompetent with almost every aspect of what I would call traditional narrative.” This is showing the readers that even though there is a plot and story line, as characters can control and alter the story line or outcome by what you do or see throughout the game.
He goes out seeking a teacher to help him be more enlightened. According to, Asoka: Ruthless Conqueror, or Enlightened Ruler?, it says, “(Doc C) By the riverbank he met a Buddhist monk who told him to sit beneath the Bodhi tree, where the Buddha found enlightenment. And there, the power of ideas, and the power of the state came together in a uniquely Indian way. It was the rejection of the path of violence and a whole way of understanding history.” When he was there, Asoka started thinking about his people. Buddhism is a spiritual practice, which caused this. He gave gifts to the poor, and started ruling in a more political manner, which had never been done
To begin with, Asoka was kind and concerned about people. He became peaceful, enlightened, and more open-minded after finding enlightenment. Asoka’s ideas changed after his conquering of Kalinga because he felt sorry for them. According to historian Michael Wood, “[It was] a rejection of a whole way of understanding history.” ( Doc C). By this, Wood means that Asoka rejected the way rulers in the past felt after conquering land. Regardless of who they were, they enjoyed being victorious. But instead of abandoning the Kalingans, who had lost so much, Asoka’s reaction to the
Throughout history man kind has always searched for ways to entertain himself, each time developing new activities and games. Video games have become a very popular way to spend time and have fun from the 1970’s up to now. With new developments appeared different video game genres from adventure to racing, but the violent video games appear to be the most popular ones (Shin, 2003), for example: shooters, fighting and video games where you have to eliminate, destroy, or kill your enemies.
An example of this would be Asuna from the light novel, manga, and anime, Sword Art Online by Reki Kawahara. For the purpose of this analysis, this paper will only be focusing the the developments made in the animated series. This anime is about 10,000 people that get trapped inside a VRMMORPG, a Virtual Reality Massively Multiplayer Online Role-Playing Game, called Sword Art Online the first time all the players log in. Unable to exit the game, all these people are stuck in a virtual world that stimulates all their five senses, much like a virtual reality, and when they die in-game, they die in real life. The only way to escape the game is to defeat all 100 floors of a steel castle within the game. The protagonists are Kirito, a 15 year old boy, who was among one of the 1,000 closed beta testers, and Asuna, the female protagonist. Both are
There were many enlightened and ruthless rulers of India and Asoka was just one that left a legend behind of being a powerful ruler. Asoka was a ruler a ruler of India that had conquered most of India’s land. Although, some people may think that Asoka was a ruthless conqueror, he also sought enlightenment, he felt a great crisis within himself as well as forgiveness, and he stopped himself from starting more wars which makes Asoka being an enlightened ruler more obvious.
Asoka started a battle with Kalinga and killed over 200,000 people but won. He later sought enlightenment and felt remorse towards his past actions. Asoka was an enlightened ruler, even though some might say that he killed many by taking over Kalinga he later sought enlightenment, reinvented his ruthless mentality, and never started a battle again.
Although he was always battling he was nice. Asoka did not continue conquering… He stopped! Asoka could continue and have more land in his possession but he stopped at what he had! THat shows he was nice, Asoka let the land he didn't conquer
Asoka did many good and bad things throughout his lifetime. Information from the DBQ proves that he was a ruthless conqueror, he killed innocent people, he encouraged people to do the things that he did, and he sentenced people to death days after they messed up on something. Asoka is a ruthless conqueror who didn’t think about how his actions could have affected someone.. After all, bad is worse than good. To begin, he was a ruthless conqueror because he does evil things that he didn’t regret.
“No society can prosper if it aims at making things easier-instead it should aim at making people stronger.” Said Asoka himself. Asoka always believed that in order to improve, you had to work, and that is what led his empire to become so successful and powerful. Asoka also helped his empire's economy flourish, showed remorse for those he had harmed, and honored other religions. Due to all of this, he was without a doubt and enlightened ruler
Asoka was a Ruthless Conqueror for many reasons. He killed so many people for such selfish reasons such as what happened in Kalinga. According to document B Asoka attacked Kalinga to increase his wealth and power. In this ruthless attack he killed one hundred thousand people for his own personal gain.
Asoka before he became friends he killed a lot people in kalinga’s territory in document d. Asoka felt sorry to what he did to kalinga. Then asoka became friends in india. Asoka made up for that. Asoka killed over 150,000 people.
To begin with, Asoka is an Enlightened Ruler because he wanted forgiveness and wanted to be friends with Kalinga. In document C it explains how Asoka wanted forgiveness after the war. In the text it says
Márquez uses the character of Angela Vicario to show the power women can possess over the men in their lives. Angela Vicario is arguably the most powerful character in the novel, as she is the one who tells her brothers that it was Santiago who took her virginity, which consequently sets the entire plot of the story in motion. After Angela is returned by Bayardo San Román to her family due to the fact that she is not a virgin, when her brothers ask who it was who took her virginity, Angela “nailed [Santiago’s name] to the wall with her well-aimed dart, like a butterfly with no will whose sentence has always been written” (Márquez 47). The way in which Angela searches for Santiago’s name shows that it may not have been Santiago who had taken