Professor Yates
English 101
12 May 2013 Summary and Response Tom Bissell, in his essay, “Extra Lives: Why Video Games Matter” has described video games and how they are unique and different from movies, books, or even interactive films. Bissell says “I came to accept that games were incompetent with almost every aspect of what I would call traditional narrative.” This is showing the readers that even though there is a plot and story line, as characters can control and alter the story line or outcome by what you do or see throughout the game. Bissell Explains he likes the freedom of being able to control what he sees and the fact that it’s “intensely private.” Bissell states that
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My research shows that about four hundred billion eighty nine million four hundred thirty seven thousand eight hundred forty seven video games are created each year worldwide, with those kind of numbers any one person could play games for their whole life and not even put a dent in it, it is very overwhelming. With more and more children spending time on video games society changes a little more. Being able to play games without the internet makes it easier to play but for those that do have internet for their video games seem to spend twice the amount of time playing because they are playing with friends and talk and IM during the game. Reading this essay has caused me to do more research on this specific topic and the things I have found are disturbing. Video games change your mind set, your way of thinking and can affect you for the rest of your life, so when it comes to the violent video games we are turning into a more violent society. It has been studied that playing video games can affect your dreams, and your dreams affect how you feel and treat people, it’s a never ending circle. Through playing video games we are spending less and less time with one another and I think it’s a crying shame. We as a society are naturally social people and the fact that with our recent technology we have become more and more independent. Numerous of times I have found myself playing video games and thinking I really need to do something but never getting up to actually
On October 21, 2005, Brandon Nadeau published the article “Video Games Make Society Less Violent” in The Daily Campus, The University of Connecticut. In the article he states that society has become less violent due to video games because in accordance with statistics, the number of violent crimes has decreased since video games have been introduced. For instance, since the release of PlayStation in 1995, the violent crime rate has decreased every year. Furthermore, he provides the results of comparative research where gamers were asked to play a game for several hours and where some were asked to watch violent movies. These results were unexpected because the games gave people something to do while the movie made them sit and watch, making
Video game opposition also includes the theory that violent video games have a more negative impact on relationships that players of such games form with others. Exposure to violence in media--particularly video games--is also believed to be related to “decreases in pro-social behavior, empathy, and sensitivity to aggression” (Albanese). It is believed that violent video games can lead to behavior issues and detachment from others, leading to possible aggression. This can be viewed as the truth, but it has its shortcomings. This argument solely focuses on the negative and has no method of measurement as to how the behavior is negatively impacted. There is no authentic support that video games lead to negative relationships with
Americans have been blaming violent forms of entertainment since colonial times. From dime novels to music, to movies to television shows. The most recent medium are video games. Aided by crime-saturated news reports, a lot of people are convinced that video game violence transfers to real-life youth crimes like the school massacres. They think that violent video games make people violent, but that is not the case. Violent people play violent video games. Not everyone who plays video games are violent, but those who already are violent will play them as an outlet for their frustration and rage. If anything, video games keep violent people from going out and killing people in real life because they can vent in the virtual world.
As many as 97% of US kids age 12-17 play video games, contributing to the $21.53 billion domestic video game industry. More than 50% of games have violence. (Procon.org) Video games that have violence have been blamed to have caused bullying, mass shootings, and violence towards women. (Procon.org) An estimated four out of five US households with a male child own a video game system and worldwide series of video games are predicted to reach $102.9 billion in 2017. (Procon.org) Critics argue that these games desensitize players to violence and it rewards players for simulating violence . (Procon.org)
It seems like everything coming out about video games is bad. A student tried to kill his fellow classmates, and he was an avid Call of Duty player. A study has been released that proves that playing video games will turn you into a criminal. The many benefits of games and gaming, such as their possible applications to education and their ability to tell more complex stories than other forms of media, are almost universally ignored. I know better, though. Between the lifetime I’ve spent playing and loving video games, and the articles I’ve found, I can tell you that video games do not cause violent behavior or thoughts.
Technology is an important aspect of change in our world. As time goes on, we are introduced to more and more technology every year, which includes media such as video games. The increase of technology has also increased and improved the world including ways of communicating and distribution of information. More often used outlets of media are those used for entertainment purposes, like television, internet and video games. The ones who are most likely to engage in these media outlets are millennials and the most recent generation Z, because they have been introduced to these outlets from a young age. In fact, a study found that children spend around 9 hours a week playing video games (Polman, de Castro, & van Aken, 2008). It is evident that video games are progressively becoming more violent in nature, and with children spending as much time as they do playing video games, there are questions that must be asked, is the violent nature of video games effecting today’s youth? And if so in what ways?
Author, Steven F. Gruel, argues that there is an overwhelming amount of science and research that supports the claim that video games that are violent are indeed harmful to human development (Gruel 2010). It affects their development by causing them to act more violently. He begins by discussing that over time, usage of violent video games among youth has
“According to data recently released by The NPD Group, in 2012, U.S. video game software sales reached $6.7 billion (174.8 million units) and computer game sales were $380 million (13.2 million units)” (Improving Economy). To many, the violent video game industry has turned all adolescents into mass murderers. However, they’re absolutely wrong. Very seldom do adolescents who play violent video games commit acts of violence, and the ones who do usually have a mental disorder. Instead of blaming the tragedies that occur on violent video games, the news media should explain to people that a large percentage of young males play violent video games, indicating that the two are uncorrelated. They should alternatively research other possible solutions to the crisis. In lieu of negatively affecting people’s lives, video games could potentially improve their lives!
Look back several years and one can find various articles blaming video games for inciting violence in youths across the nation. Nowadays people laugh at that very notion of gaming inciting violence. In fact, video games are the main reason I myself have a social life at all. Nearly every friend I have came from our mutual enjoyment of gaming. Instead of sitting on a couch watching television alone, I can journey across foreign lands with friends, compete with or against them in competitive games and then go to school and tell my other friends about my experiences the next
Violence in video games has been proved to raise the aggression on video gamers in the short and long term, whether it’s in their language, attitude or actions. Also video games not only cause this but they also decrease prosocial behavior and empathy (Anderson, 2010). Violent video games have been one of the main reasons why students decide to shoot everyone in an educational institution like the well known Columbine Massacre in 1999. “[They] liked to play Doom (a computer game) in the afternoons”,“No one can say for sure why...theories including...violent video games (Doom)” (Rosenberg, Unknown). As we can see very clearly violent video games
Books, typically the fictional ones, employ a reader’s imagination to create a sort-of open world in their mind, adding characters to an existing storyline suggested by the author. I find it exciting that as we delve deeper into the depths of the book, we are not only exercising our imagination but also allowing our brain to interpret information the way we want it. Thus, one reader’s experience may vary greatly to another. This is rarely the case when it comes to video games since everything is on the screen. Albeit this being on a whole different level, I believe that the perception of the open-world should be broadened to include books and not only limited to video games per
Since video games have been introduced, video games have been accused of contributing too many atrocities, and acts of violence. News outlets paint video games as being a source of which some acts of violence happen. Yes, violent video games have become more popular, meanwhile becoming controversial, but still there exist no links between aggression and video games. The University of Bologna says that “owning videogames does not in fact seem to have negative effects on aggressive human behavior” (Koffler par.7). Meanwhile, news outlets keep on missing the point on how beneficial video games are. Video games do not contribute to violence, can be educational, and they can improve us in different ways.
A growing issue in the United States is that video games have led to an increase in violence. The violence from video game experiences have affected many families. Playing video games does not cause an increase in violence as well as it does not contribute to mass shootings.
Excessive video game playing has been a problem with today’s youth they have had more influences over the youth than ever before. That brings to my attention a question, how do video games affect the youth of our society? Excessive video game playing, especially violent video games, can lead to youth violence, a decrease in academic success and many other negative things. I realize that some parents believe that they can be good for children, I agree but I also disagree in some cases. Some parents allow their children to play video games to keep a social life and to learn how to use strategies. This is true in some cases but not in all cases. For instance, other children that play video games alone and are in their rooms constantly can
“Recent contents analyses of video games show that many as 89% of games contain some violent contents” (Gentile, Lynch, Linder, Walsh 3). More than half of video games being sold around the world contain some form of violence. All of the violence involved in the video games being played by children is a pattern leading to aggression. Aggression can be caused by many things; however, violent video games are the main cause of aggression in young adults. “If a child began playing violent video games at a young age, then he might think that violence in real life is the same as the game violence and that it doesn’t have a real impact on others” (Gilad, Alto 1). Thinking that violence in the virtual world is the same as in the real world is the first step to showing aggression. Aggression in children caused by video games is the biggest effect parents and researchers worry about. Violent video games teach children that shooting and killing people are