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Albert Bandura Theory

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As the pioneering social learning theorist in the 1960s, Albert Bandura refuted the common belief that studying thoughts and emotions was unscientific. He was adamant that although one could not see these internal processes, they were still important to study. He has proven that to understand children, we must first understand their cognitive processes and the ways in which they think and reason. In my opinion, one of Bandura’s most underrated theories is his study of the effects that exposure to violence has on children. I believe that it has shaped the way many of us think about what children are witnessing, and is vital in this time where most children have constant access to technology.
Bandura extensively studied modeling; he believed that children learn by watching. This applies to a variety of circumstances. For example, children learn how to behave in a social setting by watching the interactions of their peers. Children also learn through symbolic models, like stories and television. He also proposed the idea of no-model learning; a child can watch someone else do something and replicate it perfectly on their first try, without ever having been formally taught. In what seems to me like a natural progression of thought, Bandura next wondered that if children absorb what they are seeing effortlessly, how are they be affected by seeing negative things, such as violence or rough behavior?
In Theories of Development, William Crain (2005) describes a study Bandura conducted in 1965. Four-year-olds were individually shown a movie with one of three endings. In all three, the model beat up a Bobo doll. In the first, the model was praised and rewarded for doing this. In the second, the model was reprimanded and punished for his actions. And in the third, the model was neither rewarded nor punished. The children were put in a room with a Bobo doll. Those who had seen the first and third versions of the movie imitated the model many more instances that those who had seen the second version. This indicates that while seeing a model punished will make an activity less desirable, and seeing a model rewarded will made it more desirable, seeing the model neither punished nor rewarded will make the activity just as

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