The gaming industry has evolved from a small production into a blockbuster business and is the fastest growing category of mass media around today. This industry is a vital part of the global and U.S. economy, contributing to job opportunities and a constant increase in GDP revenue. With sales that outweigh most other markets, gaming has added to the GDP by almost $5 billion. The revenue from gaming is an estimated $82 billion which is five times greater than global music, $16.5 billion, and similar to movie revenues (André Marchand and Thorsten Hennig-Thurau 2013). Over a 25-year period, the gaming industry has grown annually between 9% and 15% which is outperforming the U.S. economy, at only a 2.4% annual increase. The expansion that this industry has undergone in just the last decade has bean a huge feat for the economy as well as the U.S. culture. …show more content…
Gallagher, president and CEO of the ESA (Entertainment Software Association) said in a statement, "Computer and video game companies have made an important contribution to our nation's economy while stimulating technological innovations and expanding the impact of games on our daily lives." There are numerous benefits that emerge from gaming that positively impact our culture and economy. Due to the immense growth rate of the gaming industry, the job market in the industry is one of the nations fastest growing sectors, providing a vast amount of high paying jobs to Americans throughout the country. Employment in computer and video game companies continue to grow continuously, contributing immensely to todays societal culture. Not only do the amount of jobs continue to increase because of gaming, the average salary for employees in the industry are increasing at a faster rate than most other occupations (André Marchand and Thorsten Hennig-Thurau
The network effects in the video game industry are derived from the console system that is sold to consumers. If a company is able to increase penetration in this arena, though at-cost/ below-cost pricing or pull created through the development of desirable content, it can potentially lock in the added value of the video games sold for the system. Which is to say, the console locks-in the network effects in the industry and the games serve to reap the profits. The video games, however, may present something of a challenge in that they can be somewhat easily replicated by competitors. Nintendo used an encrypted chip system to reduce this possibility.
Video games are a fast growing form of technology. This issue has to be discussed because of the two confronting sides that embark it. Because of the issue video games have to either continue growing as they are or they have to be stopped completely or a settlement between the two parties has to be
Video games are an ever-growing franchise that is constantly undergoing change. Ever since the dawn of video games, new consoles, games, developers, and teams have come together, fallen apart, triumphed, and failed. What is it that has allowed some to thrive where others failed? Several different factors have changed and influenced the world of gaming, including the history that is continuously being written, the people who have built the games behind the scenes, and, of course, the actual video games themselves. Numerous video games have been more successful than others, but identifying what components set the successful apart from the unsuccessful is something definitely worth observing.
Globally, gamers are investing a collective three-billion hours into online video games per week. This staggering amount is only on the rise, according to game designer and author, Jane McGonigal. In her book, Reality is Broken, McGonigal expressed her concerns with the startling growth of the game industry in such a brief period of time.
Though gaming has its drawbacks, it also has many benefits to cover them. If controlled, gaming is extremely useful and with the amount of gamers in the world today, it proves that it is not just for children or for teenagers. There are millions of adult gamers that understand the importance of gaming in the under the existing circumstances of the world. Individuals that have studied gamers believe that gaming in today’s
The gaming industry has attracted over a billion customers and has made around hundreds of billions dollars so far. So therefore i am going to persuade you that video games are incredibly beneficial. Some of the most valuable and necessary skills, video games give us include: Social advantages, Mental Advantages and Skills that will secure jobs. I am doing this because i am sick and tired of the common stereotype that gamers and lazy, stupid, unemployed and a particular age. I am here to give the drastic advantages and put a rest to this urban myth.
Video games have made a killing in the world of entertainment, it is a multibillion dollar industry.
In today's world, video games are a big part of today's entertainment. Not only are video games
Author, Connor Lennon, describes the board game industry as a sustainable economic power house that is not in danger of the bubble effect. Though the market has been recently seen an increase do to niche popularity of what is being call “designer games”, Lennon argues that there is proof enough that the market will stabilize.
Playing videos is a new way for the working class of the future to earn a paycheck. “Paid to play”, as some say. This prediction comes from Edward Castronova. Edward Castronova is a student at Indiana University who studies the basis and economics of gaming. He believes that playing games for money will come to be seen as a real job option. Constronava first considered the evolution of online gaming. He thinks that economic trends will force this theory this theory out and become a reality. In the United States today, thousands of people lose their jobs or don’t have one at all. With the kids of the future and the help of the unemployed, new jobs will grow and with Contronova’s calculations and observations, being payed
Future growth expectations for the Video Games industry have been significantly moderated, as the picture of the market for gaming on mobile platforms becomes clearer. Since mobile games are sold at much lower prices compared to traditional console and PC games, their rise may foretell a slowdown of the video game market in the United States. While the recent launch of the next generation video game consoles is expected to rekindle interest in the more expensive console gaming market, the rise of low-cost, low-margin mobile gaming market may weigh on the overall gaming market. Consequently, this is expected to pull revenue downward as consumers pay less per hour for gaming entertainment. Revenue is expected to reach $47.4 billion in 2019 as a result of the expanding population and an increased percentage of Americans
Gaming is becoming mainstream and it’s generating a lot of buzz. It’s not just that we like to spend more time playing games, gaming itself is becoming increasingly lucrative and competitive. This kind of rise in popularity is bound to mean one thing: changes in the industry. New gaming trends are popping up and they will change the future of gaming once more. What to expect?
The video game industry is a multibillion dollar a year industry, so it isn't hard to understand why they go through great strides to protect their image. They provide entertainment to all ages, genders, nationalities, and ethnicities. Contrary to the opinions of the industries opponents, video games are not destroying our youth, they challenge, educate, and provide an escape from an oppressive world.
All these developments have created a new type of market. The video games industry has changed dramatically, from a teenage boy playing in front of the TV to a business man or woman playing on a smart phone, blackberry or tablet. Video games are socially accepted as an entertainment tool and has being viewed positively.
The video game console industry is a very competitive segment. This segment requires a keen eye on product development as well as strategic product marketing and a rather large logistics arm to ensure rapid distribution to targeted areas. Video game industry in the US, which is hugely driven by retail sales of software and hardware, registered revenues of USD ~ million in CY'2012. Even so with the advent of new video game players in the industry, the revenues decreased by 11.7% compared to