of Violent Video Games on Adolescents Jessica Fentress University of the Cumberlands Abstract Violence in association with video games has been a debate that has been circulating for some time now. In light of the onslaught of recent public shootings, most shooters being adolescent males, research is resurfacing once again posing the question, “Do violent video games influence or cause extreme aggressive behavior and cognition?” The research suggests that while violent video games may stimulate
paper is the influence of video games on adolescents. The question many Psychologists are asking is if video games are correlated with aggression among adolescents. This is a very important question to ask in todays’ society because technology is improving, which means new advances in video games can be made to increase graphic violence to make the scenes more realistic. It is interesting for psychologists to see how certain brain regions are effected while playing video games. For instance, it would
of middle school boys play violent video games while 40% do not. The study showed that boys who played violent video games were more violent toward their colleagues compared to children who do not play any violent video games. Moreover, studies showed that violent video games teach people that violence is an acceptable strategy to solve problems. Thus, people who play violent video games have lower belief in the use of nonviolent strategies. Violent video games also increase the rate of aggression
Do Violent Video Games Cause Aggressive Behavior? Samantha Remesz Saginaw Valley State University Abstract This paper explores violent video games and their affects on people’s behavior and emotions. An experimental study was done by Smith, Lachlan, and Tamborini and is investigated further. The researchers wanted to examine people’s behavior after playing violent video games as well as nonviolent video games and compare the differences of the two. The study observes boys and girls as
Violent Video Games do not make Youths Violent There are plentiful rumors roaming around about violent video games are directly promoting children to be violent. Although video game violence seems realistic, the game will never directly tell the child to replicate the scenes in the game, let alone if the parents will allow it. Violence in video games promoting violence in children is false, the genuine cause is the environment as seen contrary to the statistics surrounding video game violence and
comically. Many shows glamorize violence and this is because television often promotes violent acts as a fun and effective way to get fulfill desired actions without receiving any form of punishment. It is even common for animated movies, digital video discs, and basic television labeled G- rated to contain violence. Even superheroes beating up villains exhibits a message that violence is normal and encourages. Many children will try to be like their favorite superhero and obtain the “good guy’ role
on it. Nevertheless, some game making companies are devoted to develop the violent video game. This lead to a series of violent game emerge in people’s computer and a number of youth involve with it. Based on the research, there are approximately 90% adolescents who involves with violent video game and 60% teenagers play 30min or more per day. ( Padilla-Walker,Nelson and Stockdale, 2012) According to the Lee, Peng and Klein (2010), “ people who played the violent video game were found to be more acceptable
and wounded two others. He claims that a video game, Doom, distorted his version of reality: "I did not understand that if I pull out a gun and shoot you ... you're not getting back up. You shoot a guy in Doom, and he gets back up. You have got to shoot the things in Doom eight or nine times before it dies."(Fletcher Lyndee Christmas News) Even though numerous students demonstrate that playing violent video games leads to increased aggression, do video games really cause violent behavior because no
Video games are a part of our entertainment industry and are more accessible than they have ever been. The video game industry is one of the fastest growing sectors in the U.S. economy. According to Wallace (2014), the video game industry generated about $78.5 billion in revenue and only fell behind the film industry at $88.2 billion. As the industry continues to expand, so does the technology that gives the games more realism and immersion. Games depicting violence is becoming more graphic and detailed
suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior.”(14 Mass Murders List) This claim can be supported from previous violent acts committed by people who played violent video games. Adam Lanza committed a