In the play, Macbeth, Macbeth has just been told his wife has died. “She should have died hereafter: There would have been a time for such a word. Tomorrow, and tomorrow, and tomorrow creeps in this pretty pace from day to day” (Shakespeare). Macbeth reaction is surprising, given the fact that his wife has just died. His reaction shows the consequences of prolonged exposure to violence does to an individual. Violence in the media can leave negative impact on people’s moral compass. In fact, violence in the media can lead to a negative influence on behavior, desensitization, and aggression.
The impact of violence in the media is believed to cause many negative behaviors. Psychologist Anderson states that, “the evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior.”(14 Mass Murders List) This claim can be supported from previous violent acts committed by people who played violent video games. Adam Lanza committed a
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The results of playing them however can be questionable. Studies have shown that playing with violent video games can desensitize you to violence. “Results demonstrate that playing violent video games, even for just 20 minutes, can cause people to become less physiologically aroused by real violence”.(Journal of Experimental Social Psychology) Acts of violence in the video form or even actually witnessing it visually can make people become desensitized. “Participants randomly assigned to play a violent video game had relatively lower heart rates and galvanic skin responses while watching footage of people being beaten, stabbed and shot than did those randomly assigned to play nonviolent video games”.(Journal of Experimental Social Psychology) This proves that the visual of violent acts cannot only change behavior but your health as
The violence cycle theme is shown here but now he is worried to kill him as he done to Duncan it’s basically one of the starting factors that started this cycle. Again the violence cycle theme is foreshadowed here with the eventual death of Macbeth
The article, “The Truth About Video Games and Gun Violence” by Erik Kain discusses how video games and gun violence correlates. The author opens up with someone by the name of Aaron Alexis who resorted to gun violence while playing video games that contained violence. There is a violent video game that scares parents and behavioral experts. There has been a debate on whether people who play video games later have violent behavior. Throughout the years, video games continue to show images portraying violence.
The main argument of this article is that video games have a direct link to short term and long term aggression. The author presents this argument by providing studies from peer reviewed articles that all conclude that video games do cause an increase of aggression. The main point of this article is to answer the question, “Do violent video games lead to aggression.” The article is about the effects of violent video games leading to aggression. The author uses recent examples, like the Sandy Hook and Washington Navy Yard shooting. In both of these examples, the author cites that both shooters had a history with playing violent video games. The author uses a study which selected individuals to play violent video games for a certain period of time. The study would then compare the results to a group who played non-violent video games. The study concluded that violent video games cause a direct link in aggression due to humans reenacting the actions the characters within the video games perform.
In Macbeth desire and violence are prevalent throughout the book. Desire blinds one’s ability to think clearly when making a decision. If violence is used due to one’s desire than violence becomes a never ending cycle until the outcome of the violence goes against the one whose desire led to violence. When making a decision, one should use reason, which is having a logical justification or motive. Violence is committed many times in the book but not all for the same motive. Macbeth commits several acts of violence in the book due to his desire for the kingship of Scotland.
Mahatma Gandhi believed that all the world’s problems can be solved without violence. But, is that the case in our world or in the world created by Shakespeare in the play Macbeth? Shakespeare’s Macbeth exhibits both honourable and dishonourable violence. Macbeth is told that he will become King and does whatever it takes to gain and keep the throne until his eventual downfall. There are numerous occurrences of violence throughout the play; there are circumstances where violence can be distinguished to be honourable and there are also circumstances where violence can be distinguished to be dishonourable. To distinguish violence as honourable or dishonourable, one would have to examine the cause and outcome.
The most extensive argument many have argued toward violent video games affecting one’s behavior can simply be described as that many shooters were fans of violent video games before committing the shootings. A common example people making this argument raise are the Columbine shooters, who were big fans of the video game Doom. While many believe that Doom’s excessive gore and violence led the two teens to perpetrate the mass shooting, that is not the case. What those who argue against video games fail to realize that those who commit these crimes had a history of other conditions. After many mass shootings, researchers often discovered in autopsies that the suspect had a long history of aggression or mental health problems that gaming was not responsible for. Patrick Markey and Christopher J. Ferguson, writers for US News, wrote
In Macbeth we see an immense amount of violence throughout the whole play that is shared by everyone, but who is the main culprit of all this violence? The immense amount of violence in Macbeth is generated by Lady Macbeth's avaricious mindset and the prophecies the witches spread to Macbeth. These people are the evil forces driving the society into pure violence and disaster.
There can be a lot of violence in the world, which can be seen in the book Macbeth by William Shakespeare and Final Destination by Jeffery Reddick. They might be fake, but they can show many things related to everyday life. Macbeth is a play that shows many aspects of justified and unjustified violence. The final destination is a movie and people's lives are controlled by violence. Macbeth can connect to the Final Destination because of the violence in both of them.
“Evidence that the negative effects of playing violent video games can accumulate over time and cause people to view the world as a hostile and violent place, said study co-author Brad Bushman, a professor of communication and psychology at Ohio State University” (Preidt). With that people tend to think and act hostile when playing those types of games. “Playing video games could be compared to smoking cigarettes," Bushman said. "A single cigarette won't cause lung cancer, but smoking over weeks or months or years greatly increases the risk”(Bushman). With this statement it's true when it comes to the first time when playing violent video games that it won't do any hurt at all but when you constantly play violent video games you just are setting yourself up for mental changes. As for mental changes I mean by the way people think about events that happen in real life such as a shooting or something along those lines, people won't be affected because they’ll think those are normal. As for all of this violent video games do a lot more mental damage than people
However when violence makes a presence, femininity and gender ambiguity is not too far behind. Dr Jekyll and Hyde do not have as many mentions of females as they do t o violence unlike in Macbeth. Most female references are shown as fragile and innocent contains very few references to women. In fact, those that are even mentioned are portrayed as weak and unassuming.
so Shakespeare paints a picture of Macbeth in the beginning of the play through the words of other characters. They describe him in battle as a fearless leader who led his army into battle killing every enemy insight and viciously murdering a man who is thought of to be a usurper. The actions that Macbeth is being praised for are not worthy of praise, but rather of scorn because of the gruesome ways he killed his foes. The following quote explains how gruesome Macbeth really is. Macbeth is slowly rising himself to power by slaughtering the innocent who have been accused of being guilty.
Murder has been notorious for breaking apart families and driving people mad with power. The violent murders in Shakespeare’s Macbeth illustrate that these murders can also happen in the real world.
Numerous studies have been done, showing no direct correlation between video games and actual violence. “The US Secret Service conducted a review in 2004 aimed at identifying causes of school shootings, and it found just 12 percent of studied attackers -- that's 5 out of 41 -- expressed an interest in violent video games”(Conditt, 2018, para 6). It was found that video games actually decrease violence in the real world. There was an economic study conducted in 2016 that found, ¨a reduction in crime in the weeks after major video game releases¨ (Conditt, 2018, para 7). This is because the video games give people an outlet to release violent thoughts and frustrations in a safer, virtual environment. In fact, video games actually decrease violence on the
Being a person who plays video games some being violent and others being strategy based, I personally do not think that violent video games make or cause people to act violently. Yeah I will say that some games could be quite graphic but even before games came out, people were violent and acted aggressively towards each other they would fight or bully each other even kill one another they did not even need or have to play games to do such things. People tend to have violent tendencies even without playing a violent video game, just imagine the time you were so angry at somebody that you wanted to harm them be it punching, slapping, or beating them up a game did not influence you to think that way. You thought about hurting that person because you were upset with them or something they did.
Video game makers have even advanced video games to give you the fell of using real weapons, also called virtual reality. There is a professor at the University of Missouri says that violent video games change behavior. First person shooter games help team players how to hurt people because first person shooter games are usually more realistic. Sixty percent sixth to eighth grade boys who play m-rated video games have hit or beat up somebody. Many people who have acted in mass shootings played violent video games. Violent video games have the tendency to lower people's empathy and they also lower people’s kindness. The APA says violent video games will risk the factor for aggression. When violent video games reward a player for violence, kids think violence is a good thing because they learn that you get rewards for committing violent acts. Sixty-seven percent of parents even agree that violent video games do lead to aggression.