In the play, Macbeth, Macbeth has just been told his wife has died. “She should have died hereafter: There would have been a time for such a word. Tomorrow, and tomorrow, and tomorrow creeps in this pretty pace from day to day” (Shakespeare). Macbeth reaction is surprising, given the fact that his wife has just died. His reaction shows the consequences of prolonged exposure to violence does to an individual. Violence in the media can leave negative impact on people’s moral compass. In fact, violence in the media can lead to a negative influence on behavior, desensitization, and aggression.
The impact of violence in the media is believed to cause many negative behaviors. Psychologist Anderson states that, “the evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior.”(14 Mass Murders List) This claim can be supported from previous violent acts committed by people who played violent video games. Adam Lanza committed a
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The results of playing them however can be questionable. Studies have shown that playing with violent video games can desensitize you to violence. “Results demonstrate that playing violent video games, even for just 20 minutes, can cause people to become less physiologically aroused by real violence”.(Journal of Experimental Social Psychology) Acts of violence in the video form or even actually witnessing it visually can make people become desensitized. “Participants randomly assigned to play a violent video game had relatively lower heart rates and galvanic skin responses while watching footage of people being beaten, stabbed and shot than did those randomly assigned to play nonviolent video games”.(Journal of Experimental Social Psychology) This proves that the visual of violent acts cannot only change behavior but your health as
“Evidence that the negative effects of playing violent video games can accumulate over time and cause people to view the world as a hostile and violent place, said study co-author Brad Bushman, a professor of communication and psychology at Ohio State University” (Preidt). With that people tend to think and act hostile when playing those types of games. “Playing video games could be compared to smoking cigarettes," Bushman said. "A single cigarette won't cause lung cancer, but smoking over weeks or months or years greatly increases the risk”(Bushman). With this statement it's true when it comes to the first time when playing violent video games that it won't do any hurt at all but when you constantly play violent video games you just are setting yourself up for mental changes. As for mental changes I mean by the way people think about events that happen in real life such as a shooting or something along those lines, people won't be affected because they’ll think those are normal. As for all of this violent video games do a lot more mental damage than people
The most extensive argument many have argued toward violent video games affecting one’s behavior can simply be described as that many shooters were fans of violent video games before committing the shootings. A common example people making this argument raise are the Columbine shooters, who were big fans of the video game Doom. While many believe that Doom’s excessive gore and violence led the two teens to perpetrate the mass shooting, that is not the case. What those who argue against video games fail to realize that those who commit these crimes had a history of other conditions. After many mass shootings, researchers often discovered in autopsies that the suspect had a long history of aggression or mental health problems that gaming was not responsible for. Patrick Markey and Christopher J. Ferguson, writers for US News, wrote
Being a person who plays video games some being violent and others being strategy based, I personally do not think that violent video games make or cause people to act violently. Yeah I will say that some games could be quite graphic but even before games came out, people were violent and acted aggressively towards each other they would fight or bully each other even kill one another they did not even need or have to play games to do such things. People tend to have violent tendencies even without playing a violent video game, just imagine the time you were so angry at somebody that you wanted to harm them be it punching, slapping, or beating them up a game did not influence you to think that way. You thought about hurting that person because you were upset with them or something they did.
A secure link between violent video games and violent behaviors has not yet been proven. Studies have shown numerous design flaws and have used unreliable sources such as noise blast tests to test their theory. Aforementioned only one-eighth of attackers have exhibited interests in video games. A report has not yet been proven to link violent video games with violent behaviors in school shootings but show that behavioral problems come from violent movies and other resources.
The main argument of this article is that video games have a direct link to short term and long term aggression. The author presents this argument by providing studies from peer reviewed articles that all conclude that video games do cause an increase of aggression. The main point of this article is to answer the question, “Do violent video games lead to aggression.” The article is about the effects of violent video games leading to aggression. The author uses recent examples, like the Sandy Hook and Washington Navy Yard shooting. In both of these examples, the author cites that both shooters had a history with playing violent video games. The author uses a study which selected individuals to play violent video games for a certain period of time. The study would then compare the results to a group who played non-violent video games. The study concluded that violent video games cause a direct link in aggression due to humans reenacting the actions the characters within the video games perform.
Mahatma Gandhi believed that all the world’s problems can be solved without violence. But, is that the case in our world or in the world created by Shakespeare in the play Macbeth? Shakespeare’s Macbeth exhibits both honourable and dishonourable violence. Macbeth is told that he will become King and does whatever it takes to gain and keep the throne until his eventual downfall. There are numerous occurrences of violence throughout the play; there are circumstances where violence can be distinguished to be honourable and there are also circumstances where violence can be distinguished to be dishonourable. To distinguish violence as honourable or dishonourable, one would have to examine the cause and outcome.
The article, “The Truth About Video Games and Gun Violence” by Erik Kain discusses how video games and gun violence correlates. The author opens up with someone by the name of Aaron Alexis who resorted to gun violence while playing video games that contained violence. There is a violent video game that scares parents and behavioral experts. There has been a debate on whether people who play video games later have violent behavior. Throughout the years, video games continue to show images portraying violence.
In Macbeth desire and violence are prevalent throughout the book. Desire blinds one’s ability to think clearly when making a decision. If violence is used due to one’s desire than violence becomes a never ending cycle until the outcome of the violence goes against the one whose desire led to violence. When making a decision, one should use reason, which is having a logical justification or motive. Violence is committed many times in the book but not all for the same motive. Macbeth commits several acts of violence in the book due to his desire for the kingship of Scotland.
In Macbeth we see an immense amount of violence throughout the whole play that is shared by everyone, but who is the main culprit of all this violence? The immense amount of violence in Macbeth is generated by Lady Macbeth's avaricious mindset and the prophecies the witches spread to Macbeth. These people are the evil forces driving the society into pure violence and disaster.
In Shakespeare’s play Macbeth, Shakespeare displays acts of violence and ferocity to distract the miserable life everyone was living in England. Macbeth is a man who becomes hungry for power and desires to take control by murdering everyone who gets in his way of kingship. Macbeth discovers, from a prophecy given to him by three witches, that he will become king. When Macbeth's ambition vanquishes his moral judgement, he gruesomely slaughters the current king and fulfils the prophecy.
However when violence makes a presence, femininity and gender ambiguity is not too far behind. Dr Jekyll and Hyde do not have as many mentions of females as they do t o violence unlike in Macbeth. Most female references are shown as fragile and innocent contains very few references to women. In fact, those that are even mentioned are portrayed as weak and unassuming.
Violent video games cause dangerous and, aggressive thoughts to appear, and may make people act out in violent ways causing them to become harmful to their surroundings. In addition to making the player aggressive, violent video games are also linked to criminal activity. According to the article, "Do Games like 'Grand Theft Auto V' Cause Real-World Violence?", “The Aurora shooter, James Holmes, the Sandy Hook shooter, Adam Lanza, they’re all described as essentially being addicted to video games” (Kain 1). Becoming addicted to video games, like these people, can reflect in actions, making gamers dangerous. On top of causing aggression playing violent video games, “Increases the likelihood that a person will commit a violent crime, like murder or assault” (Carey 1). Playing violent video games is harmful to the player and, their surroundings because they can have sudden outbursts causing harm to others. Video games, especially addictive, and violent games, are linked to criminal activity and, make people addicted, and harmful.Some people think that if they distract children with enjoyable video games it will cause them to be too distracted to do anything else, like violent behavior.
Numerous studies have been done, showing no direct correlation between video games and actual violence. “The US Secret Service conducted a review in 2004 aimed at identifying causes of school shootings, and it found just 12 percent of studied attackers -- that's 5 out of 41 -- expressed an interest in violent video games”(Conditt, 2018, para 6). It was found that video games actually decrease violence in the real world. There was an economic study conducted in 2016 that found, ¨a reduction in crime in the weeks after major video game releases¨ (Conditt, 2018, para 7). This is because the video games give people an outlet to release violent thoughts and frustrations in a safer, virtual environment. In fact, video games actually decrease violence on the
Murder has been notorious for breaking apart families and driving people mad with power. The violent murders in Shakespeare’s Macbeth illustrate that these murders can also happen in the real world.
Ninety-eight percent of pediatricians say violent video games lead to aggression. Eight out of ten researchers say violent video games lead to violent behavior. Studies show children who play violent video games usually bully. Video games also reward the player for violence, which teaches players that violence leads to rewards. Violent video games teach people to aim for the more lethally vulnerable parts of the body like the head. The teenagers who attacked Columbine High School which is located in Colorado, in 1999, were highly interested in violent video games. Another attacker, who attacked a movie theatre in Aurora, Colorado, also had a high interest in violent video games. Two Tennessee teens who shot at driving cars told police they got the idea from Grand Theft Auto the highly violent video game.