Concept explainers
a.
Elucidate the important strengths of the method of data collection.
b.
Explain the parameter(s) of interest.
Provide the null and alternative hypotheses.
c.
State the conclusion for a 5% significance level.
d.
Elucidate the group that has highest GPA, on average using the confidence interval.
Interpret the confidence interval in terms of roommates, videogames, and GPA.
e.
State the conclusion for a 5% significance level.
f
State the conclusion for a 5% significance level.
g.
State whether the students having a roommate bringing a videogame have a larger effect on GPA, also explain whether the result matches the expectation.
h.
Interpret the confidence interval in terms of roommates, videogames, and GPA.
Compare the effect size in context to Part (d)
i.
Give a general statement about the effect on GPA of videogames at college.
j.
Elucidate at least one additional test for the data summarized in Table B.3.
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