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Problem Solving with C++ (10th Edition)
10th Edition
ISBN: 9780134448282
Author: Walter Savitch, Kenrick Mock
Publisher: PEARSON
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Textbook Question
Chapter 9.2, Problem 9STE
Write a type definition for pointer variables that will be used to point to dynamic arrays. The array elements are to be of type char. Call the type CharArray.
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I want to ask someone who has experiences in writing physics based simulation software. For context I am building a game engine, and want to implement physics simulation. There are a few approaches that I managed to find, but would like to know what are other approaches to doing physics simulation entry points from scenes, would you be able to visually draw me a few approaches (like 3 approaces)?
When I say entry point to the actual physics simulation. An example of this is when the user presses the play button in the editor, it starts and initiates the physics system. Applying all of the global physics settings parameters that gets applied to that scene.
Here is the use-case, I am looking for. If you have two scenes, and select scene 1. You press the play button. The physics simulation starts. When that physics simulation starts, you are also having to update the physics through some physics dedicated delta time because physics needs to happen faster update frequency.
To elaborate,…
I want to ask someone who has experiences in writing physics based simulation software. For context I am building a game engine, and want to implement physics simulation. There are a few approaches that I managed to find, but would like to know what are other approaches to doing physics simulation entry points from scenes, would you be able to visually draw me a few approaches (like 3 approaces)?When I say entry point to the actual physics simulation. An example of this is when the user presses the play button in the editor, it starts and initiates the physics system. Applying all of the global physics settings parameters that gets applied to that scene.Here is the use-case, I am looking for. If you have two scenes, and select scene 1. You press the play button. The physics simulation starts. When that physics simulation starts, you are also having to update the physics through some physics dedicated delta time because physics needs to happen faster update frequency.To elaborate, what…
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Chapter 9 Solutions
Problem Solving with C++ (10th Edition)
Ch. 9.1 - Prob. 1STECh. 9.1 - Prob. 2STECh. 9.1 - Give at least two uses of the operator. State...Ch. 9.1 - Prob. 4STECh. 9.1 - Prob. 5STECh. 9.1 - Suppose a dynamic variable were created as...Ch. 9.1 - Write a definition for a type called NumberPtr...Ch. 9.1 - Prob. 8STECh. 9.2 - Write a type definition for pointer variables that...Ch. 9.2 - Suppose your program contains code to create a...
Ch. 9.2 - Prob. 11STECh. 9.2 - Prob. 12STECh. 9.2 - What is the output of the following code fragment?...Ch. 9.2 - What is the output of the following code fragment?...Ch. 9.2 - What is the output of the following code fragment?...Ch. 9 - Prob. 1PCh. 9 - Write a program that asks the user to input an...Ch. 9 - Palindrome testing with pointers This Practice...Ch. 9 - Do Programming Project 3 in Chapter 7 in this...Ch. 9 - Do Programming Project 11 in Chapter 7 using a...Ch. 9 - Write a function that takes a C string as an input...Ch. 9 - Prob. 5PPCh. 9 - One problem with dynamic arrays is that once the...Ch. 9 - Prob. 7PPCh. 9 - Write a program that outputs a histogram of...
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