EBK STARTING OUT WITH PROGRAMMING LOGIC
4th Edition
ISBN: 9780100659384
Author: GADDIS
Publisher: YUZU
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Textbook Question
Chapter 6, Problem 11PE
Rock, Paper, Scissors Game
Design a
- (1) When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer's choice yet.)
- (2) The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.
- (3) The computer's choice is displayed.
- (4) The program should display a message indicating whether the user or the computer was the winner. A winner is selected according to the following rules:
- • If one player chooses rock and the other player chooses scissors, then rock wins. (The rock smashes the scissors.)
- • If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissor s cut paper.)
- • If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)
- • If both players make the same choice, the game must be played again to determine the winner.
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Using C# in Microsoft Visual Studio create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors…
Rock, Paper, Scissors Game - MUST BE WRITTEN IN PSEUDOCODE
Dice game
Rules of the game:
The players roll three dice, and the program adds the sides that turn up.
After the first roll of the three dice, a player may choose to roll the dice as many times as they wish until the player gets at least one side 2 from a dice.
When a player gets at least one side 2 from the dice, that player's score drops to zero, and the turn switches to the other player.
Both players play the game for an equal number of turns, and the player who gets a score higher than 18 wins.
If both players get a score higher than 18 within an equal number of turns, the player with the higher score wins.
If both of the players got the same scores, print the scores of the players.
These are the minimum required functions for this program. Design and implement these functions. You can create more functions if you choose to.
Here is the provided starter code:
# A program to play a Dice game.
import random
def roll_die():
''' Simulate a die roll '''
def…
Chapter 6 Solutions
EBK STARTING OUT WITH PROGRAMMING LOGIC
Ch. 6.1 - How does a function differ from a module?Ch. 6.1 - Prob. 6.2CPCh. 6.1 - Prob. 6.3CPCh. 6.1 - In pseudocode, what does the following statement...Ch. 6.1 - In pseudocode, what does the following statement...Ch. 6.2 - What is the purpose of the Return statement in a...Ch. 6.2 - Look at the following pseudocode function...Ch. 6.2 - What is a Boolean function?Ch. 6 - This is a prewritten function that is built into a...Ch. 6 - This term describes any mechanism that accepts...
Ch. 6 - This part of a function definition specifies the...Ch. 6 - This part of a function definition is comprised of...Ch. 6 - In pseudocode, this statement causes a function to...Ch. 6 - This is a design tool that describes the input,...Ch. 6 - This type of function returns either True or...Ch. 6 - This is an example of a data type conversion...Ch. 6 - Prob. 9MCCh. 6 - Prob. 10MCCh. 6 - The code for a library function must appear in a...Ch. 6 - Prob. 2TFCh. 6 - In many languages it is an error to assign a real...Ch. 6 - In some languages you must use a library function...Ch. 6 - Prob. 5TFCh. 6 - What is the difference between a module and a...Ch. 6 - Prob. 2SACh. 6 - Prob. 3SACh. 6 - Prob. 4SACh. 6 - Prob. 5SACh. 6 - Prob. 6SACh. 6 - As shown in this chapter, write a pseudocode...Ch. 6 - The following pseudocode statement calls a...Ch. 6 - A pseudocode program contains the following...Ch. 6 - Design a pseudocode function named timesTen that...Ch. 6 - Design a pseudocode function named getFirstName...Ch. 6 - Assume that a program has two String variables...Ch. 6 - The programmer intends for this pseudocode to...Ch. 6 - Can you find the reason that the following...Ch. 6 - Can you find the reason that the following...Ch. 6 - Feet to Inches One foot equals 12 inches. Design a...Ch. 6 - Math Quiz Design a program that gives simple math...Ch. 6 - Maximum of Two Values Design a function named max...Ch. 6 - Falling Distance When an object is falling because...Ch. 6 - Kinetic Energy In physics, an object that is in...Ch. 6 - Test Average and Grade Write a program that asks...Ch. 6 - Odd/Even Counter In this chapter you saw an...Ch. 6 - Prime Numbers A prime number is a number that is...Ch. 6 - Prime Number List This exercise assumes you have...Ch. 6 - Rock, Paper, Scissors Game Design a program that...Ch. 6 - Prob. 12PE
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