EBK JAVA PROGRAMMING
9th Edition
ISBN: 9781337671385
Author: FARRELL
Publisher: CENGAGE LEARNING - CONSIGNMENT
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Question
Chapter 4, Problem 2GZ
Program Plan Intro
Die game
Program plan:
Filename: “Die.java”
- Define the “Die” class
- Declare the variable.
- Define the constructor
- Set the value
- Define the “mythrow” method
- Determine the random value
- Return the value
Filename: “FiveDice.java”
- Define the “FiveDice” class
- Define the main method.
- Create two objects for “Die” class
- Declare the variable.
- Iterate “i” until it reaches 5
- Allocate memory for both the objects for the “Die” class.
- Iterate “i” until it reaches 5
- Throw the die for computer.
- Display the die value of the computer.
- Throw the die for player.
- Display the die value of the player.
- Define the main method.
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This is the question:
Write an application that displays every perfect number from 1 through 1,000. A perfect number is one that equals the sum of all the numbers that divide evenly into it. For example, 6 is perfect because 1, 2, and 3 divide evenly into it, and their sum is 6; however, 12 is not a perfect number because 1, 2, 3, 4, and 6 divide evenly into it, and their sum is greater than 12.
This is the code given:
public class Perfect {
public static void main (String args[]) {
// Write your code here
}
public static boolean perfect(int n) {
// Write your code here
}
}
Design the worst calculator ever: an application that accepts two numbers from the user and, when a button is pushed, performs a single operation and displays the results.
You may choose: Multiplication, Division, Subtraction, square root, or raising the first number to the exponent of the second number. Don't use addition as we already did that in class.
The result must be displayed to the user only when an appropriately labeled button is pushed.
THIS MUST BE DONE IN CORAL:
Cracked Egg Game: There are a dozen eggs in a basket; some are hard boiled and some are raw. The object of this game is for the user to guess the number of hard-boiled eggs prior to playing the game. The computer then simulates cracking all 12 eggs, using a random number 0 or 1 to simulate raw or hard boiled. The number 0 should represent raw eggs and the number 1 should represent hard boiled. The computer must keep track of the number of hard-boiled eggs. At the conclusion of cracking all 12 eggs, the actual number of hard boiled is compared to the user’s guess, and whether the user won or lost is given as output.
The goal of this milestone is to use Coral to program one of the loops you will need for your finalized program in Project Two. This will help you define the logic, flow, and sequence of the game.
For this work, you will write code in Coral for your selected programming game by accessing the activity in the zyBook. Note that links for each are…
Chapter 4 Solutions
EBK JAVA PROGRAMMING
Ch. 4 - Prob. 1RQCh. 4 - Prob. 2RQCh. 4 - Prob. 3RQCh. 4 - Prob. 4RQCh. 4 - Prob. 5RQCh. 4 - Prob. 6RQCh. 4 - Prob. 7RQCh. 4 - Prob. 8RQCh. 4 - Prob. 9RQCh. 4 - Prob. 10RQ
Ch. 4 - Prob. 11RQCh. 4 - Prob. 12RQCh. 4 - Prob. 13RQCh. 4 - Prob. 14RQCh. 4 - Prob. 15RQCh. 4 - Prob. 16RQCh. 4 - Prob. 17RQCh. 4 - Prob. 18RQCh. 4 - Prob. 19RQCh. 4 - Prob. 20RQCh. 4 - Prob. 1PECh. 4 - Prob. 2PECh. 4 - Prob. 3PECh. 4 - Prob. 4PECh. 4 - Prob. 5PECh. 4 - Prob. 6PECh. 4 - Prob. 7PECh. 4 - Prob. 8PECh. 4 - Prob. 9PECh. 4 - Prob. 10PECh. 4 - Prob. 11PECh. 4 - Prob. 1GZCh. 4 - Prob. 2GZ
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