EBK JAVA PROGRAMMING
EBK JAVA PROGRAMMING
9th Edition
ISBN: 9781337671385
Author: FARRELL
Publisher: CENGAGE LEARNING - CONSIGNMENT
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Chapter 4, Problem 2GZ
Program Plan Intro

Die game

Program plan:

Filename: “Die.java”

  • Define the “Die” class
    • Declare the variable.
    • Define the constructor
      • Set the value
    • Define the “mythrow” method
      • Determine the random value
      • Return the value

Filename: “FiveDice.java”

  • Define the “FiveDice” class
    • Define the main method.
      • Create two objects for “Die” class
      • Declare the variable.
      • Iterate “i” until it reaches 5
        • Allocate memory for both the objects for the “Die” class.
      • Iterate “i” until it reaches 5
        • Throw the die for computer.
        • Display the die value of the computer.
        • Throw the die for player.
        • Display the die value of the player.

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