EBK JAVA PROGRAMMING
EBK JAVA PROGRAMMING
8th Edition
ISBN: 9781305480537
Author: FARRELL
Publisher: CENGAGE LEARNING - CONSIGNMENT
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Chapter 4, Problem 17RQ
Program Description Answer

Java classes are stored in a “package”.

Hence, the correct answer is option “B”.

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1. Create a new Java class named Student that has the following fields o yearOfAdmission - The yearOfAdmission field is an calendar data type that holds the year of admitting the student (e.g. 2021) o Name - The name field is a String object that holds the name of the student (e.g. “Ahlam") o Address – The address field is a String that holds the address of the student (e.g. “AlHail”) 2. In addition to that, the student class should have the following methods. o Constructor - The constructor should accept yearOfAdmission, name, and Address as arguments ▪ These values should be used to initialize the year of admitting student, name of the student, and Address fields. o Getter Methods - Write three accessor (getter) methods to get the values stored in an object's fields ▪ getYear(), getName(), get Address () Below code is a hint to get you started. public class Student { private int yearOfRegistrn; private String Name; private String Address; // Constructor public…
Define a Student class, with 3 data fields: ID: string Name: string FavoriteThing: string Create an application that stores and outputs a list of the students' favorite things. Suppose each student only has one favorite thing.
Class OOPigjava.lang.Objectextended by OOPigpublic class OOPigextends java.lang.ObjectOOPig is the main console class for the Pig application. It is typically executed within a terminal (shell) window. Pig is a folk jeopardy dice game with simple rules: Two players race to reach 100 points. Each turn, a player repeatedly rolls a die until either a 1 ("pig") is rolled or the player holds and scores the sum of the rolls (i.e. the turn total). At any time during a player's turn, the player is faced with two decisions: roll - If the player rolls a1: the player scores nothing and it becomes the opponent's turn.2 - 6: the number is added to the player's turn total and the player's turn continues.hold - The turn total is added to the player's score and it becomes the opponent's turn. This is a text-based implementation of a game of Pig where the user plays against a "hold at 20 or goal" computer player that rolls until a 1 ("pig") is rolled, or the turn total is greater than or equal to 20,…
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