Big Java, Binder Ready Version: Early Objects
Big Java, Binder Ready Version: Early Objects
6th Edition
ISBN: 9781119056447
Author: Cay S. Horstmann
Publisher: WILEY
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Chapter 3, Problem 6PP
Program Plan Intro

Person

Program plan:

Person.java:

  • Define the class “Person”.
    • Declare required variables.
    • Define the constructor “Person()”
      • Initialize the values.
    • Define the constructor “getName()”
      • Return the name of the person.
    • Define the method “befriend()”.
      • Add friends name to the list.
      • Increment the friend count.
    • Define the method “unfriend()”.
      • Get the name of the person to unfriend.
      • Decrement the friend count
    • Define the method “getFriendNames()”
      • Return the friend list.
    • Define the method “getFriendCount()”
      • Return the “frdCount”

StudentTester.java:

  • Define the class “PersonTester”.
    • Define the method “main ()”.
      • Create an object for the “Person” class.
      • Create an object for other friends.
      • Call the method “befriend()”.
      • Print the friends list of “Sam”.
      • Call the method “unfriend()” to unfriend person 2.
      • Print the list of friends after unfriending person 2.
      • Call the method “getFriendCount()” to return the number of friends.

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Chapter 3 Solutions

Big Java, Binder Ready Version: Early Objects

Ch. 3.3 - Suppose we modify the BankAccount class so that...Ch. 3.3 - Why does the following code not succeed in robbing...Ch. 3.3 - The Rectangle class has four instance variables:...Ch. 3.3 - Give a possible implementation of the translate...Ch. 3.4 - Prob. 15SCCh. 3.4 - Prob. 16SCCh. 3.5 - Consider a Car class that simulates fuel...Ch. 3.5 - Trace the following method calls: Car myCar =...Ch. 3.5 - Prob. 19SCCh. 3.5 - Prob. 20SCCh. 3.6 - Prob. 21SCCh. 3.6 - Why was it necessary to introduce the local...Ch. 3.6 - Prob. 23SCCh. 3.7 - Prob. 24SCCh. 3.7 - Prob. 25SCCh. 3.7 - Prob. 26SCCh. 3.8 - Prob. 27SCCh. 3.8 - Prob. 28SCCh. 3.8 - Prob. 29SCCh. 3 - Prob. 1RECh. 3 - Prob. 2RECh. 3 - Instance variables are a part of the hidden...Ch. 3 - Prob. 4RECh. 3 - Prob. 5RECh. 3 - Prob. 6RECh. 3 - Prob. 7RECh. 3 - Show that the BankAccount (double initialBalance)...Ch. 3 - Why does the BankAccount class not have a reset...Ch. 3 - What happens in our implementation of the...Ch. 3 - What is the this reference? Why would you use it? Ch. 3 - Prob. 12RECh. 3 - Prob. 13RECh. 3 - Prob. 14RECh. 3 - Consider the following implementation of a class...Ch. 3 - Consider the following implementation of a class...Ch. 3 - Provide a unit test class for the Counter class in...Ch. 3 - Read Exercise E3.12, but do not implement the Car...Ch. 3 - Prob. 19RECh. 3 - Prob. 20RECh. 3 - Using the object tracing technique described in...Ch. 3 - Design a modification of the BankAccount class in...Ch. 3 - Suppose you want to extend the car viewer program...Ch. 3 - Explain why the calls to the getWidth and...Ch. 3 - Prob. 25RECh. 3 - We want to add a button to the tally counter in...Ch. 3 - Simulate a tally counter that can be used to admit...Ch. 3 - Prob. 3PECh. 3 - Prob. 4PECh. 3 - Change the public interface of the circuit class...Ch. 3 - Write a BankAccountTester class whose main method...Ch. 3 - Add a method public void addInterest(double...Ch. 3 - Prob. 8PECh. 3 - Add a method printReceipt to the CashRegister...Ch. 3 - After closing time, the store manager would like...Ch. 3 - Implement a class Employee. An employee has a name...Ch. 3 - Prob. 12PECh. 3 - Implement a class Product. A product has a name...Ch. 3 - Prob. 14PECh. 3 - Prob. 15PECh. 3 - Prob. 16PECh. 3 - Prob. 17PECh. 3 - Prob. 18PECh. 3 - Prob. 19PECh. 3 - Prob. 20PECh. 3 - Prob. 21PECh. 3 - Prob. 22PECh. 3 - Write a program to plot the string “HELLO”, using...Ch. 3 - Write a program that displays the Olympic rings....Ch. 3 - Prob. 25PECh. 3 - Prob. 1PPCh. 3 - Support computing sales tax in the CashRegister...Ch. 3 - Implement a class Balloon. A balloon starts out...Ch. 3 - Prob. 4PPCh. 3 - Prob. 5PPCh. 3 - Prob. 6PPCh. 3 - Implement a class Student. For the purpose of this...Ch. 3 - Prob. 8PPCh. 3 - Write a program that draws three stars like the...Ch. 3 - Prob. 10PPCh. 3 - Implement a VotingMachine class that can be used...Ch. 3 - In this project, you will enhance the BankAccount...Ch. 3 - In this project, you will explore an...
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