Java How To Program (Early Objects)
Java How To Program (Early Objects)
10th Edition
ISBN: 9780133807943
Author: Deitel, Paul
Publisher: Pearson Education
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Chapter 3, Problem 3.1E

(Instance Variables) Explain the purpose of an instance variable.

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(Constructors and Destructors) What happens when a return type, even void, is specifiedfor a constructor or destructor?
(Rectangle Class) Create class Rectangle. The class has attributes length and width, each of which defaults to 1. It has read-only properties that calculate the Perimeter and the Area of the rectangle. It has properties for both length and width. The set accessors should verify that length and width are each floating-point numbers greater than 0.0 and less than 20.0. Write an app to test class Rectangle. THIS IS C#
(java programing) Define a student class. A student has the following attributes: Firstname: the name of the student lastname: the name of the family Gender: which can be male or female status: which can be equal to freshman, sophomore, junior, and senior gpa: The average which value is between 0.0 to 4.0   Then define the following methods for the student class. • The show_myself: method will simply print all the attribute variables when called upon the object. This method has no input arguments. • The study_time: method will increment the gpa of the student according to the following formula: ` gpa = gpa + log(study_time)`. The only input argument of this method is the variable study_time. • In addition make sure that the gpa variable never exceeds 4.0 even if the student studies for a very long time. • Any necessary methods that is required for such class.

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Java How To Program (Early Objects)

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