Pearson eText for C Programming Language -- Instant Access (Pearson+)
Pearson eText for C Programming Language -- Instant Access (Pearson+)
2nd Edition
ISBN: 9780137460847
Author: Dennis Ritchie, Brian Kernighan
Publisher: PEARSON+
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Lottery.java, to generate a lottery of a two-digitnumber. The two digits in the number are distinct. (Hint: Generate the first digit.Use a loop to continuously generate the second digit until it is different from thefirst digit.)
Write this program in Java using a custom method. Implementation details You will implement this program in a specific way in order to gain some experience with loops, arrays and array lists. Use an array of strings to store the 4 strings listed in the description.  Use a do-while loop for your 'game engine'.  This means the game starts once the user enters money.  The decision to stop occurs at the bottom of the loop.  The do-while loop keeps going until the user quits, or there is no money left.  The pseudocode for this 'game engine' is shown below: determine the fruits to display (step 3 below) and print them determine if there are 3 or 4 of the same image display the results update the customer balance as necessary prompt to play or quit continue loop if customer wants to play and there's money for another game. Use the Random class to generate a random number between 0 and 3.  This random number will be an index into the array of strings.  Add the string at that index to an…
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