EBK JAVA PROGRAMMING
EBK JAVA PROGRAMMING
9th Edition
ISBN: 9781337671385
Author: FARRELL
Publisher: CENGAGE LEARNING - CONSIGNMENT
bartleby

Concept explainers

Question
Book Icon
Chapter 12, Problem 8PE
Program Plan Intro

Display IDs with scores

Program plan:

Filename: “ScoreException.java”

  • Define “ScoreException” class which extends from “Exception” class
    • Define the constructor
      • Call the super method.

Filename: “TestScore.java”

  • Include the header file
  • Define the class “TestScore”
    • Define the “main” method
      • Declare the variables and set the required values to the variables
      • Iterate “for” loop until it reaches length of the “ids”
        • Get the scores from the user
        • In “try” block,
          • Check “scores[x]” is greater than “HIGHLIMIT”
            • Set the score
            • Throw an exception
        • In “catch” block, display the error and set “scores[x]” is 0
      • Display the five ids with scores

Blurred answer
Students have asked these similar questions
Travel Tickets Company sells tickets for airlines, tours, and other travel-related services. Because ticket agents frequently mistype long ticket numbers, Travel Tickets has asked you to write an application that indicates invalid ticket number entries. The class prompts a ticket agent to enter a six-digit ticket number. Ticket numbers are designed so that if you drop the last digit of the number, then divide the number by 7, the remainder of the division will be identical to the last dropped digit. Accept the ticket number from the agent and verify whether it is a valid number. Test the application with the following ticket numbers: . 123454; the comparison should evaluate to true . 147103; the comparison should evaluate to true . 154123; the comparison should evaluate to false Save the program as TicketNumber.java.
Create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses…
Write an application that allows a user to enter any number of student quiz scores, as integers, until the user enters 99. If the score entered is less than 0 or more than 10, display Score must be between 10 and 0 and do not use the score. After all the scores have been entered, display the number of valid scores entered, the highest score, the lowest score, and the arithmetic average.
Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
Recommended textbooks for you
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,