Starting out with Visual C# (4th Edition)
Starting out with Visual C# (4th Edition)
4th Edition
ISBN: 9780134382609
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 1.2, Problem 1.8CP

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Output device:

  • A device which is used to produce the data from a computer to the outside world for user or for other devices is referred as output device.
  • In general, a raw data is sent to the device, which formats the data and present i...

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Add a timer in the following code. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long elapsedTime;  public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) {        this.labyrinth = labyrinth;        this.player = player;        this.dragon = dragon;        String playerName = JOptionPane.showInputDialog("Enter your name:");        player.setName(playerName);        elapsedTime = 0;        timer = new Timer(1000, e -> {            elapsedTime++;            repaint();        });        timer.start(); }    @Override    protected void paintComponent(Graphics g) {        super.paintComponent(g);        int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted. public static void main(String[] args) {        Labyrinth labyrinth = new Labyrinth(10);        Player player = new Player(9, 0);        Random rand = new Random();        Dragon dragon = new Dragon(rand.nextInt(10), 9);        JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.setLayout(new BorderLayout());        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.add(gui, BorderLayout.CENTER);        frame.pack();        frame.setResizable(false);        frame.setVisible(true);    } public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long…
Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level. When the restart is pressed, the restarted game should ask the player' name  (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");    private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png");    private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png");    private final ImageIcon…

Chapter 1 Solutions

Starting out with Visual C# (4th Edition)

Ch. 1.2 - Word processing programs, spreadsheet programs,...Ch. 1.3 - What amount of memory is enough to store a letter...Ch. 1.3 - Prob. 1.13CPCh. 1.3 - Prob. 1.14CPCh. 1.3 - Prob. 1.15CPCh. 1.3 - Prob. 1.16CPCh. 1.3 - Prob. 1.17CPCh. 1.4 - A CPU understands instructions that are written...Ch. 1.4 - Prob. 1.19CPCh. 1.4 - When a CPU executes the instructions in a program,...Ch. 1.4 - What is assembly language?Ch. 1.4 - What type of programming language allows you to...Ch. 1.4 - Prob. 1.23CPCh. 1.4 - What do you call a program that translates a...Ch. 1.4 - What do you call a program that both translates...Ch. 1.4 - Prob. 1.26CPCh. 1.5 - What is a user interface?Ch. 1.5 - How does a command line interface work?Ch. 1.5 - Prob. 1.29CPCh. 1.5 - Prob. 1.30CPCh. 1.6 - What is an object?Ch. 1.6 - Prob. 1.32CPCh. 1.6 - What two general capabilities does an object have?Ch. 1.6 - Prob. 1.34CPCh. 1.6 - What is the purpose of an object that cannot be...Ch. 1.6 - What is a class?Ch. 1.6 - Prob. 1.37CPCh. 1.6 - Why might you need to write your own classes?Ch. 1.7 - Prob. 1.39CPCh. 1.7 - What is an algorithm?Ch. 1.7 - What is pseudocode?Ch. 1.7 - Prob. 1.42CPCh. 1.7 - Prob. 1.43CPCh. 1.8 - Prob. 1.44CPCh. 1.8 - Prob. 1.45CPCh. 1.8 - Prob. 1.46CPCh. 1.8 - Prob. 1.47CPCh. 1.8 - What is a ToolTip?Ch. 1.8 - Prob. 1.49CPCh. 1.8 - Prob. 1.50CPCh. 1 - A(n) __________ is a set of instructions that a...Ch. 1 - Prob. 2MCCh. 1 - Prob. 3MCCh. 1 - Prob. 4MCCh. 1 - Prob. 5MCCh. 1 - Prob. 6MCCh. 1 - Prob. 7MCCh. 1 - Prob. 8MCCh. 1 - Prob. 9MCCh. 1 - Prob. 10MCCh. 1 - Prob. 11MCCh. 1 - Prob. 12MCCh. 1 - Prob. 13MCCh. 1 - Prob. 14MCCh. 1 - Prob. 15MCCh. 1 - Prob. 16MCCh. 1 - Prob. 17MCCh. 1 - Prob. 18MCCh. 1 - If you were to look at a machine language program,...Ch. 1 - Prob. 20MCCh. 1 - Prob. 21MCCh. 1 - The_____ translates an assembly language program...Ch. 1 - The words that make up a high-level programming...Ch. 1 - Prob. 24MCCh. 1 - A(n)_____ is a program that translates a...Ch. 1 - Prob. 26MCCh. 1 - A______ error does not prevent the program from...Ch. 1 - A(n) _______ is a set of well-defined logical...Ch. 1 - An informal language that has no syntax rules and...Ch. 1 - A _______ is a diagram that graphically depicts...Ch. 1 - Objects that are visible in a programs graphical...Ch. 1 - A _____ is code that describes a particular type...Ch. 1 - The _____ is a collection of classes and other...Ch. 1 - The ______ is the part of a computer with which...Ch. 1 - Before GUIs became popular, the ______ interface...Ch. 1 - __________ programs are usually event driven. a....Ch. 1 - Today, CPUs arc huge devices made of electrical...Ch. 1 - Prob. 2TFCh. 1 - Any piece of data that is stored in a computers...Ch. 1 - Prob. 4TFCh. 1 - Machine language is the only language that a CPU...Ch. 1 - Assembly language is considered a high-level...Ch. 1 - An interpreter is a program that both translates...Ch. 1 - A syntax error does not prevent a program from...Ch. 1 - Prob. 9TFCh. 1 - Word processing programs, spreadsheet programs,...Ch. 1 - Programmers must be careful not to make syntax...Ch. 1 - C# provides only the basic keywords and operators...Ch. 1 - Why is the CPU the most important component in a...Ch. 1 - Prob. 2SACh. 1 - Prob. 3SACh. 1 - What are the words that make up a high-level...Ch. 1 - What are the short words that are used in assembly...Ch. 1 - What is the difference between a compiler and an...Ch. 1 - Prob. 7SACh. 1 - Prob. 8SACh. 1 - Prob. 9SACh. 1 - Prob. 10SACh. 1 - Can you use C# alone to perform advanced...Ch. 1 - Prob. 12SACh. 1 - Prob. 13SACh. 1 - Prob. 14SACh. 1 - Prob. 15SACh. 1 - How can you view the projects form if it is not...Ch. 1 - Use what youve learned about the binary numbering...Ch. 1 - Use what youve learned about the binary numbering...Ch. 1 - Look at the ASCII chart in Appendix C and...Ch. 1 - Suppose your instructor gives three exams during...
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