EBK JAVA PROGRAMMING
EBK JAVA PROGRAMMING
9th Edition
ISBN: 9781337671385
Author: FARRELL
Publisher: CENGAGE LEARNING - CONSIGNMENT
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Case Problem 1 -  In previous chapters, you developed classes that work with catering event information for Carly’s Catering. Now modify the Event and EventDemo classes as follows: Modify the Event class to include an integer field that holds an event type. Add a final String array that holds names of the types of events that Carly’s caters—wedding, baptism, birthday, corporate, and other. Include get and set methods for the integer event type field. If the argument passed to the method that sets the event type is larger than the size of the array of String event types, then set the integer to the element number occupied by other. Include a get method that returns an event’s String event type based on the numeric event type. To keep the EventDemo class simple, remove all the statements that compare event sizes and that display the invitation Strings. Modify the EventDemo class so that instead of creating three single Event objects, it uses an array of three Event objects. Get data for…
Create a BowlingTeam class The class has 2 fields: a field for the team name and an array that holds the team members’ names. Create get and set methods for the teamName field. Add a setMember method that sets a team member’s name. The method requires a position and a name, and it uses the position as a subscript to the members array. Add a getMember method that returns a team member’s name. The method requires a value used as a subscript that determines which member’s name to return. Create a BowlingTeamDemo class. In the main method include the following: Declare 2 variables: name and a constant NUM_TEAMS that holds 4 Bowling Team objects. Declare and instantiate an array teams of BowlingTeam objects. Using nested for loops, prompt the user to enter the 4 team names and enter the team members’ names. Using another nested for loop, output each team’s name and their team members’. Output should look like: Members of team The Lucky Strikes Carlos Diego Rose Lynn   Members of team I…
Create a player class and a Key class. A Player hasa name, HP, and a key. A character may only have one key at a time, a Key contains a String array that lists the names of all the placed the key can go. The key should have a use() function that takes in a string of what it is trying to be used on, the function will return true if it can be used on that door, and false if it cannot. The player can pick Up and Drop a key.
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  • Text book image
    EBK JAVA PROGRAMMING
    Computer Science
    ISBN:9781337671385
    Author:FARRELL
    Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Introduction to Classes and Objects - Part 1 (Data Structures & Algorithms #3); Author: CS Dojo;https://www.youtube.com/watch?v=8yjkWGRlUmY;License: Standard YouTube License, CC-BY