In Chapter 9, you created a Contestant class for the Greenville Idol competition. The class includes a contestant’s name, talent code, and talent description. The competition has become so popular that separate contests with differing entry fees have been established for children, teenagers, and adults. Modify the Contestant class to contain a field that holds the entry fee for each category, and add get and set accessors.
Extend the Contestant class to create three subclasses: ChildContestant, TeenContestant, and AdultContestant. Child contestants are 12 years old and younger, and their entry fee is $15. Teen contestants are between 13 and 17 years old, inclusive, and their entry fee is S20. Adult contestants are 18 years old and older, and their entry fee is $30. In each subclass, set the entry fee field to the correct value, and override the Tostring() method to return a string that includes all the contestant data, including the age category and the entry fee.
Modify the GreenvilleRevenue
• The program prompts the user for the number of contestants in this year’s competition, which must be between 0 and 30. The program continues to prompt the user until a valid value is entered.
• The program prompts the user for names, ages, and talent codes for the contestants entered. Along with the prompt for a talent code, display a list of valid categories. Based on the age entered for each contestant, create an object of the correct type (adult, teen, or child), and store it in an array of Contestant objects.
• After data entry is complete, display the total expected revenue, which is the sum of the entry fees for the contestants.
• After data entry is complete, display the valid talent categories and then continuously prompt the user for talent codes, and display all the data for all the contestants in each category. Display an appropriate message if the entered code is not a character or a valid code.
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Chapter 10 Solutions
Microsoft Visual C#
- For this assignment, you need to build a class that contains basic information about students and courses that have those students on the roster. You also need to build a menu that supports basic CRUD functionality for those courses. The requirements are as follows: The student class should contain the following data about a student: Name (dynamic char array) Classification (char) Major (dynamic char array) StudentId (can be an int or a dynamic char array) The course class should contain the following data about a course: Course Name (dynamic char array) Course Code (char array of size 7) Location (char array of size 10) Roster (dynamic student array) The menu program should act as a driver program that manages a dynamically allocated array of courses and allows the user to: Add a course to the list Add students to a course Update a course to change any of the data above including edits to students or adding/removing students from the roster List courses including students in the…arrow_forwardPlease written by computer source What will the application do? Display a set of at least 6 cars (at least 3 new and 3 used) along with Add and Quit options Let the user select one of the cars. Ask if they want to buy the car. If they enter yes, remove it from the list. If they want to add another car to the list, get the details, create a new instance of the appropriate class (Car class for new cars, or UsedCar), and add it to your data collection. Keep looping until they choose to quit. Build Specifications If your instructors tells you to work in pairs, stay with your assigned pair for this lab. Create a class named Car to store the data about a car. This class should contain:Data members for car details A string for the make A string for the model An int for the year A decimal for the price A no-arguments constructor that sets data members to default values (blanks or your choice) A constructor with four arguments matching the order above Properties for all data members An…arrow_forwardYou will create a couple of classes that could be used to create a Text Adventure game. The class will be called "Item" and will represent an item in the game that can be carried and used by a player (such as a weapon or a tool). The Item Class The Item class will have only one property: A string description. The Item class will have exactly 3 methods: There will be a default constructor that takes no parameters. This constructor will give a generic, default description of the Item. There will be a constructor that takes a string parameter, and it will initialize the Item's description based on the parameter. There will be a method called "print" that will print the Item's description to standard output. PLEASE MAKE SURE ITS POSSIBLE TO COMPILE WITH THIS CODE. THANKS. #include "Item.h" #include <iostream> #include <string> using namespace std; int main() { Item sword("Sword of Destiny"); Item potion("Healing Potion"); Item key("Key of Wisdom"); string name; cout…arrow_forward
- This is the question I am stuck on - A. Create a CollegeCourse class. The class contains fields for the course ID (for example, CIS 210), credit hours (for example, 3), and a letter grade (for example, A). Include get and set methods for each field. Create a Student class containing an ID number and an array of five CollegeCourse objects. Create a get and set method for the Student ID number. Also create a get method that returns one of the Student’s CollegeCourses; the method takes an integer argument and returns the CollegeCourse in that position (0 through 4). Next, create a set method that sets the value of one of the Student’s CollegeCourse objects; the method takes two arguments—a CollegeCourse and an integer representing the CollegeCourse’s position (0 through 4). B. Write an application that prompts a professor to enter grades for five different courses each for 10 students. Prompt the professor to enter data for one student at a time, including student ID and course data for…arrow_forwardCreate a class Course to describe a course according to the following requirements: A course has three attributes: courseName, courseCode, fees. Create a constructor without parameters to initialize all the instance variables to default values (0 for numbers and "" for a string). Create a constructor to initialize all the attributes to specific values. Add all setter and getter methods Create a tester class with the main method. The tester class must be named using your first and last In this class performs the following: Create a course object c1 using the default constructor. Create a course object c2 with the following information: courseName =” object oriented programing”, courseCode = “CS230” , fees = a value from your choice. Change the course fees of c2 to your age. Print the course information of c2 using getter methods I attached Typical run of the programarrow_forwardThis is the question I am stuck on - A. Create a CollegeCourse class. The class contains fields for the course ID (for example, CIS 210), credit hours (for example, 3), and a letter grade (for example, A). Include get and set methods for each field. Create a Student class containing an ID number and an array of five CollegeCourse objects. Create a get and set method for the Student ID number. Also create a get method that returns one of the Student’s CollegeCourses; the method takes an integer argument and returns the CollegeCourse in that position (0 through 4). Next, create a set method that sets the value of one of the Student’s CollegeCourse objects; the method takes two arguments—a CollegeCourse and an integer representing the CollegeCourse’s position (0 through 4). B. Write an application that prompts a professor to enter grades for five different courses each for 10 students. Prompt the professor to enter data for one student at a time, including student ID and course data for…arrow_forward
- Add 2 constructors to the Course class. One that takes no arguments and initializes the data to all 0’s and “” (empty strings). And one constructor that takes all 4 arguments, one argument for each property and then sets the properties to these arguments that are passed in. Lastly change the main to use these new Constructors. You will not need to call the set functions any more, but do not remove the set functions from your class. Main Code à Course c1; c1 = new Course(323, “Intro to Php”, “Intro to Php Programming”, 4); c1.display(); Problem #2: Do the same as above for the Account class. Problem #3: Do the same as above for the Person class. Below is my Course code public class Course { int Courzeld; String CourteName; String Description; int creditHours; void display() { System.out.println("Course ID: " + Courzeld); System.out.println("Course Name: " + CourteName); System.out.println("Description: " + Description);…arrow_forwardThis is the question I am stuck on - A. Create a CollegeCourse class. The class contains fields for the course ID (for example, CIS 210), credit hours (for example, 3), and a letter grade (for example, A). Include get and set methods for each field. Create a Student class containing an ID number and an array of five CollegeCourse objects. Create a get and set method for the Student ID number. Also create a get method that returns one of the Student’s CollegeCourses; the method takes an integer argument and returns the CollegeCourse in that position (0 through 4). Next, create a set method that sets the value of one of the Student’s CollegeCourse objects; the method takes two arguments—a CollegeCourse and an integer representing the CollegeCourse’s position (0 through 4). B. Write an application that prompts a professor to enter grades for five different courses each for 10 students. Prompt the professor to enter data for one student at a time, including student ID and course data for…arrow_forwardFor this assignment you will be building on the Fraction class you began last week. All the requirements from that class are still in force. You'll be making five major changes to the class. Delete your set() function. Add two constructors, a default constructor (a constructor that takes no parameters) and a parameterized constructor (a constructor that takes parameters). The default constructor assigns the value 0 to the Fraction. In the parameterized constructor, the first parameter will represent the initial numerator of the Fraction, and the second parameter will represent the initial denominator of the Fraction. Since Fractions cannot have denominators of 0, the default constructor should assign 0 to the numerator and 1 to the denominator. Also, the parameterized constructor should check to make sure that the second parameter is not a 0 by using the statement "assert(denominatorParameter != 0);". To use the assert() function you'll also need to #include <cassert>. (Note, I…arrow_forward
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- Microsoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,Programming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:Cengage