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The video game machines at your local arcade output coupons according to how well you play the game. You can redeem 10 coupons for a candy bar or 3 coupons for a gumball. You prefer candy bars to gumballs. Write a
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- Write a program that generates a random number in the range of 1 through 1000, and asks the user to guess what the number is. If the user guess is higher than the random number, the program should display Too high, try again. If the users guess is lower than the random number, the program should display Too low, try again. If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over. If the user doesn't want to continue the game the user should type an appropriate stop symbol to terminate the program (such stop conditions were discussed in the class). For each game iteration, count the number of guesses made by the user and display them. The program should contain the following functions: check_guess(): this function checks if the user's guess is lower, higher or equal to the random number. random_gen(): function that generates one random number for one game iteration main(): the function where the program…arrow_forwardProblem: A small company needs an interactive program to compute an employee’s paycheck. The payroll clerk will initially input the data, and given the input data, an employee's wage for the week should be displayed on the screen for the payroll check. The data for the employee includes the employee's hourly pay rate and the number of hours worked that week. Wage is equal to the employee's pay rate times the number of hours worked (up to 40 hours). If the employee worked more than 40 hours, wage is equal to the employee's pay rate times 40 hours plus 1½ times the employee's pay rate times the number of hours worked above 40. Instructions: Match the action at the left-side with the correct step number at the right-side (the attached picture). Note that it may be possible to group more than one related actions in the same logical step / process without altering the essence of the algorithm. In the program flow, input and checking of hourly pay rate should come before that of the number…arrow_forwardWrite a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user's guess is higher than the random number, the program should display "Too high, try again." If the user's guess is lower than the random number, the program should display "Too low, try again." If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over. Additional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses.arrow_forward
- Write a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user’s guess is higher than the random number, the program should display “Too high, try again.” If the user’s guess is lower than the random number, the program should display “Too low, try again.” If the user guesses the number, the application should congratulate the user and then generate a new random number so the game can start over.Optional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses.arrow_forwardThe Yukon Widget Company manufactures widgets that weigh 9.2 pounds each. Write a program that calculates how many widgets are stacked on a pallet, based on the total weight of the pallet. The program should ask the user how much the pallet weighs by itself and with the widgets stacked on it. It should then calculate and display the number of widgets stacked on the pallet.arrow_forwardWrite an application that allows a user to enter any number of student quiz scores, as integers, until the user enters 99. If the score entered is less than 0 or more than 10, display Score must be between 10 and 0 and do not use the score. After all the scores have been entered, display the number of valid scores entered, the highest score, the lowest score, and the arithmetic average. An example of the program is shown below: Enter a score >> 6 Enter another score or 99 to quit >> 7 Enter another score or 99 to quit >> 9 Enter another score or 99 to quit >> 7 Enter another score or 99 to quit >> 99 4 valid scores were entered Highest was 9 Lowest was 6 Average was 7.25 PLEASE WRITE A JAVA CODE import java.util.*; public class QuizScoreStatistics { public static void main (String args[]) { // Write your code here } }arrow_forward
- Write an application that asks a user to enter an integer. Display a statement that indicates whether the integer is even or odd.arrow_forwardThe Westfield Carpet Company has asked you to write an application that calculates theprice of carpeting for rectangular rooms. To calculate the price, you multiply the area of thefloor (width times length) by the price per square foot of carpet. For example, the area offloor that is 12 feet long and 10 feet wide is 120 square feet. To cover that floor with carpetthat costs $8 per square foot would cost $960. (12 3 10 3 8 5 960.)First, you should create a class named RoomDimension that has two fields: one for the lengthof the room and one for the width. The RoomDimension class should have a method thatreturns the area of the room. (The area of the room is the room’s length multiplied by theroom’s width.)Next you should create a RoomCarpet class that has a RoomDimension object as a field. Itshould also have a field for the cost of the carpet per square foot. The RoomCarpet classshould have a method that returns the total cost of the carpet.Figure 8-21 is a UML diagram that shows…arrow_forwardIn the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forward
- In the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forwardIn the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forwardThis needs to be made in Javascript. Leap Year Detector: Design a program that asks the user to enter a year, then displays a message indicating whether the year is a leap year. (If the year is evenly divisible by 100 and is also evenly divisible by 400, then it is a leap year. For example, 2000 is a leap year, but 2100 is not. If the year is not evenly divisible by 100 but is divisible by 4, then it is a leap year. For example, 1996 is a leap year, 1997 is not. )arrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTEBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTProgramming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:Cengage