You are responsible for planning the evaluation of an interactive toy for children. The toy is a small, furry, talking animal character whose behavior changes over time as it ‘learns’ new skills and in response to how its owner treats it, for example how often it is picked up during a 24-hour period. The designers think it should take around a month for all the behaviors to develop. Children interact with the toy by speaking commands (it has voice recognition for 20 words), stroking its ears, picking it up, and pressing ‘spots’ on the animal’s back which are, in effect, buttons triggering different actions. No instructions will be provided; children are intended to find out what the toy does by trial and error. Design an evaluation process for the toy, explaining the reasons behind your choices.
You are responsible for planning the evaluation of an interactive toy for children. The toy is a small, furry, talking animal character whose behavior changes over time as it ‘learns’ new skills and in response to how its owner treats it, for example how often it is picked up during a 24-hour period. The designers think it should take around a month for all the behaviors to develop. Children interact with the toy by speaking commands (it has voice recognition for 20 words), stroking its ears, picking it up, and pressing ‘spots’ on the animal’s back which are, in effect, buttons triggering different actions. No instructions will be provided; children are intended to find out what the toy does by trial and error.
Design an evaluation process for the toy, explaining the reasons behind your choices.
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