Write in Java and use JOptionPane.showInputDialog    Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows. When the program begins, a random number is ranged of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper, If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.) The user enters his or her choice of “rock”, “paper”, or “scissors” at the key-board. (You can use a menu if you prefer.) The computer’s choice is displayed. A winner is selected according to the following rules: If one player chooses rock and the other player chooses scissors, then rock wins. (The rock smashes the scissors.) If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.) If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.) If both players make the same choice, the game must be played again to determine the winner. Be sure and use a looping structure so that the game can be played multiple times. Keep track of number of wins by player and computer so you can display that as the games progress

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Write in Java and use JOptionPane.showInputDialog 

 

Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows.

  1. When the program begins, a random number is ranged of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper, If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)
  2. The user enters his or her choice of “rock”, “paper”, or “scissors” at the key-board. (You can use a menu if you prefer.)
  3. The computer’s choice is displayed.
  4. A winner is selected according to the following rules:
    • If one player chooses rock and the other player chooses scissors, then rock wins. (The rock smashes the scissors.)
    • If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)
    • If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)
    • If both players make the same choice, the game must be played again to determine the winner.
  5. Be sure and use a looping structure so that the game can be played multiple times. Keep track of number of wins by player and computer so you can display that as the games progress
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