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Write a Java program(inside one class)
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- Write a Java program that implements the class scrabble by following the design given below: . Scrabble A word String Scrabble(String) m- getScore() Powered by yFiles int Given a word, compute the scrabble score for that word with method getscore(). Letter Values You'll need these: Letter Value A, E, I, 0, U, L, N, R, S, T 1 D, G 2 В, С, М, Р 3 F, H, V, W, Y K 5 J, X 8. Q, z 10Java: Class: MiddleStr Write a method public static String middle(String str) that returns a string containing the middle character in str if the length of str is odd, or the two middle characters if the length is even. For example, middle("middle") returns "dd". Write a test program [main()] to test the method.JAVA Implement the equals method of the Arrow class. Two arrows are equal when they have the same starting point and direction. public class Arrow{ private Point start; private String direction; /** Constructs an arrow. @param x the x-position @param y the y-position @param direction a compass direction N E S W NE NW SE SW */ public Arrow(int x, int y, String direction) { start = new Point(); start.move(x, y); this.direction = direction; } /** Checks whether this arrow is equal to another. @param otherObject another arrow @return true if this arrow and otherObject have the same position and direction. */ public boolean equals(Object otherObject) { /* code goes here */ }}
- Write the following programs in Java: In the Converter class write the static method, bin2decimal(String bin). The parameter for this method is an unsigned (nonnegative) binary number represented by a string. The method returns the decimal equivalent for the binary parameter, as an integer.If the binary string is invalid (contains characters other than ‘0’ and ‘1’), the method returns -1. Convert from a binary (b) string with up to 16 digits to decimal (d) using the following formula:? = ?0 + ?1 × 2 + ?2 × 22 +⋯+ ?7 × 215where b0, b1, ?2, … ?7 are the binary digits in order of increasing significance. For example, 1101 is: 1 + 0×2 + 1×22 + 1×23 = 13 in decimal. Side note: You may NOT use the decode method of the Long wrapper class instead of this formula. In the Converter class write another static method, english2encrypted(String english). The parameter for this method is a word or sentence represented by a string. The word or sentence should only contain letters (no digits,…Java Only Solution: John's barn has a fence consisting of N consecutive sections numbered from left to right from 1 to N. Each part is first painted in one of two colors: red or green, your information is given with string C. The color of the I-th part Ci will be equal to 'R' if the color of the part is red and 'G' if it is green. John decided to paint the whole fence green. To make the normal drawing process more fun he decided to do it using the following process. Every minute (until the whole fence is painted green) you will do the following steps: Select any part of the phone that is painted red. Let's show the index of this section as X. In each section with references X, X + 1, ..., min (N, X + K - 1), flip the color of the corresponding part from red to green and from green to red by re-painting. John wonders how quickly he can paint the phone. Please help her find the minimum number of minutes needed to repaint. Input: 1 73 RGGRGRG Output: 4USING JAVA Implement two methods that: Capitalize the first letter of each word in the given text. Reverse the characters in the words that are in the odd positions of the original text. Add a test program that exercises these methods for a string with at least tenwords in it. For example: The original text is "learning javafx is fun! javafx is a powerful library." The result and reversed text will be "Learning xfavaJ Is !nuF Javafx sI A lufrewoP Library."
- Write in Java and use JOptionPane.showInputDialog Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows. When the program begins, a random number is ranged of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper, If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.) The user enters his or her choice of “rock”, “paper”, or “scissors” at the key-board. (You can use a menu if you prefer.) The computer’s choice is displayed. A winner is selected according to the following rules: If one player chooses rock and the other player chooses scissors, then rock wins. (The rock smashes the scissors.) If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.) If one player chooses paper and the other player chooses rock, then paper wins.…UOWD Library is asking you to write a Java program that manages all the items in the Library. The library has books, journals, and media (DVD for example). All items have a name, author(s), and year of publication. A journal also has a volume number, while a media has a type (audio/video/interactive). The user of your program should be able to add an item, delete an item, change information of an item, list all items in a specific category (book, journal, or media), and print all items (from all categories). A menu asks the user which operation s/he wants to perform. Important: make use of collections, inheritance, interfaces, and exception handling wherever appropriate.Java - Encapsulation A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0, 0), the bottom right corner of the console is point (MAX, MAX) and given two points (all “x” and “y” coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class Point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the samplearea() - computes and returns the area of a given rectangleperimeter() - computes and returns the perimeter of a given rectanglecenterPoint() - computes and returns the center point…
- Write a java method that receives a string containing letters of the English alphabet and then prints the Letters whose frequencies are not unique. Notes: 1) Ignore letter case; Uppercase and lowercase letters are considered the same. 2) Do not use methods from the Arrays class.Write a java method that receives a string containing letters of the English alphabet and then prints the three Letters with lowest frequencies. Notes: 1) Ignore letter case; Uppercase and lowercase letters are considered the same. 2) Do not use methods from the Arrays class.Write a Java program that implements the static method capitalize() which capitalizes the first letter of each word in a sentence. (the code should have the strucrture as in the picture)