Write a class called Game that contains a video game's name, genre, and difficulty Level. Include a default constructor and destructor for the class. The constructor should print out the following message: "Creating a new game". The destructor should print out the following message: "In the Game destructor." Include appropriate get/set functions for the class. In main(), prompt the user to enter the number of games he or she has played in the past year. Dynamically create a built-in array based on this number (not a vector or object of the array class) to hold pointers to Game objects. Construct a loop in main() that executes once for each of the number of games that the user indicated. Within this loop, ask the user to enter the name and genre of each game. Using a random number generator, generate a difficulty Level between 1-10 (inclusive). Seed this random number generator with 100. Next, dynamically create a Game object (remember that this requires the use of the "new" keyword which returns a pointer to the location in memory where this game object was created.) Create each object using the default constructor of the class, and call the set functions to store the name, genre, and difficulty level of each game. Store each Game pointer in the array. After all of the Game objects have been constructed and added to the array, print out the contents of the array. Because the program uses dynamic memory to store the array as well as the objects in the array, be sure to de-allocate all of the memory before exiting.
Write a class called Game that contains a video game's name, genre, and difficulty Level. Include a default constructor and destructor for the class. The constructor should print out the following message: "Creating a new game". The destructor should print out the following message: "In the Game destructor." Include appropriate get/set functions for the class. In main(), prompt the user to enter the number of games he or she has played in the past year. Dynamically create a built-in array based on this number (not a vector or object of the array class) to hold pointers to Game objects. Construct a loop in main() that executes once for each of the number of games that the user indicated. Within this loop, ask the user to enter the name and genre of each game. Using a random number generator, generate a difficulty Level between 1-10 (inclusive). Seed this random number generator with 100. Next, dynamically create a Game object (remember that this requires the use of the "new" keyword which returns a pointer to the location in memory where this game object was created.) Create each object using the default constructor of the class, and call the set functions to store the name, genre, and difficulty level of each game. Store each Game pointer in the array. After all of the Game objects have been constructed and added to the array, print out the contents of the array. Because the program uses dynamic memory to store the array as well as the objects in the array, be sure to de-allocate all of the memory before exiting.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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