Database System Concepts
7th Edition
ISBN: 9780078022159
Author: Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher: McGraw-Hill Education
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Write a class ‘Box’ which has three members height, width and depth; To set values and use these members, write mutator and accessor functions for these members. (Hint: there would be 3 Accessor and 3 Mutator functions).
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- Remaining Time: 1 höur,57 Question Completion Status: QUESTION 1 Select two obiects in the real world which can be logically associated in code using Composition. Do not use any obiect types mentioned in class or example/practice problems such as: Vehicle, Car, Person, Address, Fraction, WholeNumber, Course etc. Implement a program that does the following: 1) Implement the selected classes using Composition. 2) Implement one data member for each class. 3) Implement Constructors for each class. 4) Implement Accessors and Mutators for the data member in each class. 5) If a data member of a selected class A is an instance of another class B, implement all Accessors and Mutators to access the internal data members of object A from within class B. TTT Arial 3 (12pt) Words:0 Path: p QUESTION 2 Chick Save and Submit to save and submit. Click Save All Ansurers to save all answers. Save All An 28 MacBook Airarrow_forwardDouble Bubble For this exercise you need to create a Bubble class and construct two instances of the Bubble object. You will then take the two Bubble objects and combine them to create a new, larger combined Bubble object. This will be done using functions that take in these Bubble objects as parameters. The Bubble class contains one data member, radius_, and the corresponding accessor and mutator methods for radius_, GetRadius and SetRadius. Create a member function called CalculateVolume that computes for the volume of a bubble (sphere). Use the value 3.1415 for PI. Your main function has some skeleton code that asks the user for the radius of two bubbles. You will use this to create the two Bubble objects. You will create a CombineBubbles function that receives two references (two Bubble objects) and returns a Bubble object. Combining bubbles simply means creating a new Bubble object whose radius is the sum of the two Bubble objects' radii. Take note that the CombineBubbles function…arrow_forward
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