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- Question: Design A Javafx GUI For Tasks Management. The Task Data Is: Id, Title, Status, Added By, Creation Date. Do The Following: Add Task Manually And From A File. View Tasks. Find All Tasks Titles That Added By “Ali" Sorted By Id. Find The Top Four Tasks Sorted By Creation Date. Find All Tasks That Start With The Letter 'A' And Have Exactly Seven Letters (IgnoreThis problem has been solved! See the answerDesign a javafx GUI for Tasks Management. The Task data is: id, title, status, added by, creation date. Do the following: Add Task manually and from a file.View Tasks.Find All Tasks titles that added by “Ali" sorted by id.Find the top four tasks sorted by creation date.Find all tasks that start with the letter 'a' and have exactly seven letters (ignore letter 'a' case).Find who added the largest number of tasks.Find the number of tasks that are closed and open.Count the tasks that added by "Sami".Notes: Id is an integer value.Status can be (open or closed) only.Validate the add…Please sovle it uisng JAVAcan you please help me with this problem:you will develop an AI for a game in which two players take turns placing 1 x 2 dominoes on a rectangular grid. One player must always place his dominoes vertically, and the other must always place his dominoes horizontally. The last player who successfully places a domino on the board wins. n infrastructure that is compatible with the provided GUI has been suggested. However, only the search method will be tested, so you are free to choose a different approach if you find it more convenient to do so. The representation used for this puzzle is a two-dimensional list of Boolean values, where True corresponds to a filled square and False corresponds to an empty square. tasks:In the DominoesGame class, write an initialization method __init__(self, board) that stores an input board of the form described above for future use. You additionally may wish to store the dimensions of the board as separate internal variables, though this is not required.…
- Don Norman suggests organizing screens and menus functionally, designing commands and menu choices to be distinctive, and making it difficult for users to take irreversible actions. Norman also says to provide feedback about the state of the interface (e.g., changing the cursor to show whether a map interface is in zoom-in or select mode) and designing for consistency of actions (e.g., ensuring that Yes/No buttons are always displayed in the same order). State one example you have seen where you know these rules have been violated. Although this is crucial to a user interfaces success, suggest why there may be challenges to implement some of Norman’s guidelines.1. How to modify below Java OpenGL to add animation that causes the drawn point to grow and shrink, in a cycle. Hint: use the glPointSize() function, with a variable as the parameter.2. How to modify below Java OpenGL the result from no 1, so that the drawn rectangle (not point) will grow and shrink in a cycle. Possible try to move the rectangle in x-axis. import javax.swing.*;import static com.jogamp.opengl.GL4.*;import com.jogamp.opengl.*;import com.jogamp.opengl.awt.GLCanvas; public class Program2_2 extends JFrame implements GLEventListener { private GLCanvas myCanvas; private int renderingProgram; private int vao[] = new int[1]; public Program2_2() { setTitle("Chapter2 - Program2"); setSize(600, 400); setLocation(200, 200); myCanvas = new GLCanvas(); myCanvas.addGLEventListener(this); this.add(myCanvas); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setVisible(true); } public void…Write java program to create two packages and find the highest and lowest numbers using single dimensional array Package Name : Package1 to create the package called package1 Object class: array - to create the class inside the package1 Member attributes: array[],I,highest , lowest Member Method: read() to get the input the value through keyboard . Find() to find the highest , lowest value in the array Display() to display highest , lowest values Package Name : Packagr2 to create the package called package2 Driver class Array_Test to create the class inside the package2 To call the package1 To call method read(), find(), display()
- Below is example Shader Java OpenGL coding: Shader Coding: fragShader.glsl #version 430in vec4 varyingColor;out vec4 color;uniform mat4 mv_matrix;uniform mat4 p_matrix;void main(void){ color = varyingColor;}vertShader.glsl #version 430layout (location=0) in vec3 position;uniform mat4 mv_matrix;uniform mat4 p_matrix;out vec4 varyingColor; void main(void){ gl_Position = p_matrix * mv_matrix * vec4(position,1.0); varyingColor = vec4(position,1.0) * 0.5 + vec4(0.5, 0.5, 0.5, 0.5);} Questions : 1. How to make Java OpenGL coding to add sphere 3D shape. Be sure to properly specify the number of vertices in the glDrawArrays() command ? answer with coding (plug & play) 2. How to make Java OpenGL coding from answer No.1, so that the additional 3D shape rotates on its axis (just like the earth’s rotation, but we may choose which axis to rotate on, x, y, or z-axis) ? answer with coding (plug & play)fix the python code so the first image looks like the second one(images attached) class PriceChecker(): # Constructor def __init__(self): self.levelsList = [] def levelsList(self): return self.__levelsList def levelsList(self, newValue): self.__levelsList = newValue # Class Methods # ============= # Method: Sort and Display the levelsList def displayList(self): print(chr(27) + "[2J") # Clear the screen print("Price Levels In The List") print("========================") # Sort the list in reverse order self.levelsList.sort(reverse=True) # Print the items in the list (Based on the above sort, numbers should appear from large to small.) for item in self.levelsList: print(item,end=" ") # Display the menu and get user input about what methods to execute next def displayMenu(self): min = 0 max = 3 errorMsg = "Please enter…Graphics Programming Graphics Programming Graphics Programming Graphics Programming Graphics Programming ][OpenGL OpenGL OpenGL OpenGL OpenGL OpenGL ]
- Describe the differences between the dialog design and the interface design.What is the solution for this question (using java language)Design and implement a class called RandomArray, which has an integer array. The constructor receives the size of the array to be allocated, then populates the array with random numbers from the range 0 through the size of the array. Methods are required that return the minimum value, maximum value, average value, and a String representation of the array values. Document your design with a UML Class diagram. Create a separate driver class that prompts the user for the sample size, then instantiates a RandomArray object of that size and outputs its contents and the minimum, maximum, and average values.