Using C# create a class called shapes, the class is supposed to have attributes length, width and height. There should be methods for calculating the area and the perimeter of a shape. Create classes circle, rectangle and square to inherit from class shapes. The derived classes should override methods in the parent class for them to calculate their own areas and perimeters.
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Question 1
Using C# create a class called shapes, the class is supposed to have attributes length, width and height. There should be methods for calculating the area and the perimeter of a shape. Create classes circle, rectangle and square to inherit from class shapes. The derived classes should override methods in the parent class for them to calculate their own areas and perimeters.
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- Please help with the following: C# .NET change the main class so that the user is the one that as to put the name Write a driver class (app) that prompts for the person’s data input, instantiates an object of class HeartRates and displays the patient’s information from that object by calling the DisplayPatientRecord, method. MAIN CLASS---------------------- static void Main(string[] args) { // instance of patient record with each of the 4 parameters taking in a value HeartRates heartRate = new HeartRates("James", "Kill", 1988, 2021); heartRate.DisplayPatientRecord(); // call the method to display The Patient Record } CLASS HeartRATES------------------- class HeartRates { //class attributes private private string _First_Name; private string _Last_Name; private int _Birth_Year; private int _Current_Year; // Constructor which receives private parameters to initialize variables public HeartRates(string First_Name, string Last_Name, int Birth_Year, int Current_Year) { _First_Name =…Parking Ticket SimulatorFor this assignment you will design a set of classes that work together to simulate apolice officer issuing a parking ticket. The classes you should design are:• The Parkedcar Class: This class should simulate a parked car. The class's respon-sibilities are:To know the car's make, model, color, license number, and the number of min-utes that the car has been parkedThe BarkingMeter Class: This class should simulate a parking meter. The class'sonly responsibility is:- To know the number of minutes of parking time that has been purchased• The ParkingTicket Class: This class should simulate a parking ticket. The class'sresponsibilities areTo report the make, model, color, and license number of the illegally parked carTo report the amount of the fine, which is $2S for the first hour or part of anhour that the car is illegally parked, plus $10 for every additional hour or part ofan hour that the car is illegally parkedTo report the name and badge number of the police…Library Information System Design and Testing Library Item Class Design and TestingDesign a class that holds the Library Item Information, with item name, author, publisher. Write appropriate accessor and mutator methods. Also, write a tester program(Console and GUI Program) that creates three instances/objects of the Library Items class. Extending Library Item Class Library and Book Classes: Extend the Library Item class in (1) with a Book class with data attributes for a book’s title, author, publisher and an additional attributes as number of pages, and a Boolean data attribute indicating whether there is both hard copy as well as eBook version of the book. Demonstrate Book Class in a Tester Program (Console and GUI Program) with an object of Book class.
- Code the StudentAccount class according to the class diagramMethods explanation:pay(double): doubleThis method is called when a student pays an amount towards outstanding fees. The balance isreduced by the amount received. The updated balance is returned by the method.addFees(double): doubleThis method is called to increase the balance by the amount received as a parameter. The updatedbalance is returned by the method.refund(): voidThis method is called when any monies owned to the student is paid out. This method can onlyrefund a student if the balance is negative. It displays the amount to be refunded and set thebalance to zero. (Use Math.abs(double) in your output message). If there is no refund, display anappropriate message.Test your StudentAccount class by creating objects and calling the methods addFees(), pay() andrefund(). Use toString() to display the object’s data after each method calledPlease help with the following: C# .NET change the main class so that the user is the one that as to put the name in other words. Write a driver class that prompts for the person’s data input, instantiates an object of class HealtProfile and displays the patient’s information from that object by calling the DisplayHealthRecord, method. MAIN CLASS---------------------- static void Main(string[] args) { // Instance created holding 6 parameters which are field with value HealthProfile heartRate = new HealthProfile("James","Kill",1978, 79.5 ,175.5, 2021 ); heartRate.DisplayPatientRecord();// call the patient record method } CLASS HeartProfile------------------- public class HealthProfile { // attibutes which holds the following value private String _FirstName; private String _LastName; private int _BirthYear; private double _Height; private double _Weigth; private int _CurrentYear; public HealthProfile(string firstName, string lastName, int birthYear, double height, double wt, int…Object Oriented Programming in JAVA You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is…
- Please code in python Create a program with two classes – the person class and the student The person class has the following properties: first name (first_name), last name (last_name) street address (address) city (city) zip code (zip) The class has the following methods: get_full_name, which returns the full name of a person get_full_address, which return greeting, returns a greeting message. The class should provide accessor and mutator for each property The class should override the __str__ method to return the state of the object. Create a child class called student which has a property named graduation year (graduation_year) and major. Provide accessor and mutator for each property of its own It inherits all the properties and methods of the person parent class as well. Create a test program that Create an object of the person class and print the full name of a person. Create an object of the person class and print…Please help with the following: C# .NET change the main class so that the user is the one that as to put the name a driver class that prompts for the person’s data input, instantiates an object of class HealtProfile and displays the patient’s information from that object by calling the DisplayHealthRecord, method. MAIN CLASS---------------------- static void Main(string[] args) { // instance of patient record with each of the 4 parameters taking in a value HeartRates heartRate = new HeartRates("James", "Kill", 1988, 2021); heartRate.DisplayPatientRecord(); // call the method to display The Patient Record } CLASS HeartRATES------------------- class HeartRates { //class attributes private private string _First_Name; private string _Last_Name; private int _Birth_Year; private int _Current_Year; // Constructor which receives private parameters to initialize variables public HeartRates(string First_Name, string Last_Name, int Birth_Year, int Current_Year) { _First_Name = First_Name;…C# languageCreate a class for “Plane” having functionalities (methods) startengine(), fly() and land(). When ever engine starts it should reset the attribute TTK (Total travel kilometer) to zero and attribute Fuel to 100. On fly() it should add 10 kilometers if the Fuel attribute is greater than zero and decrement Fuel by 20.On land() it should print total distance covered. Write the code providing all necessary details. And then show working object of Plane in main().
- java programming language You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is tested – create…Java Programming Create your own class that illustrates the use of encapsulation. Make sure to include at least one setter and one getter for the classAssignment - LocationsFor this assignment, we will be creating our location class and then a few locations to subclass from it. Most of these classes will be rather short so you can put them all in locations.py if you would likeCreate the Location classCreate the Town classCreate the Palace and Lumbermill classes Location ClassThe Location class establishes the basic properties of a location: manager - holds the character that manages the locationforeColor - holds the fore color of the locationbackColor - holds the back color of the locationEnter() - default method for entering a location. By default, the manager should greet you and all text displayed should use the foreColor and backColor of the location.Exit() - default method for leaving a location. By default, the manager should say bye to you and all text displayed should use the foreColor and backColor of the location.Upkeep() - default method that is called when time is advanced Town ClassThe Town class will inherit from the…