The project is to design an interactive product for on-line cloths shop. There are many websites/applications available for ordering cloths but it can be awkward and frustrating to identify the cloths and shop that you want, most suitable, and cost effective. Online store design involves planning, selecting, organizing and arranging (layout) the typography, photographs, graphics, illustrations, colors, and videos of cloths or any other shopping items. It is important to arrange the material on a website page, according to shopping and graphical guidelines and goals.
Critical Path Method
The critical path is the longest succession of tasks that has to be successfully completed to conclude a project entirely. The tasks involved in the sequence are called critical activities, as any task getting delayed will result in the whole project getting delayed. To determine the time duration of a project, the critical path has to be identified. The critical path method or CPM is used by project managers to evaluate the least amount of time required to finish each task with the least amount of delay.
Cost Analysis
The entire idea of cost of production or definition of production cost is applied corresponding or we can say that it is related to investment or money cost. Money cost or investment refers to any money expenditure which the firm or supplier or producer undertakes in purchasing or hiring factor of production or factor services.
Inventory Management
Inventory management is the process or system of handling all the goods that an organization owns. In simpler terms, inventory management deals with how a company orders, stores, and uses its goods.
Project Management
Project Management is all about management and optimum utilization of the resources in the best possible manner to develop the software as per the requirement of the client. Here the Project refers to the development of software to meet the end objective of the client by providing the required product or service within a specified Period of time and ensuring high quality. This can be done by managing all the available resources. In short, it can be defined as an application of knowledge, skills, tools, and techniques to meet the objective of the Project. It is the duty of a Project Manager to achieve the objective of the Project as per the specifications given by the client.
The project is to design an interactive product for on-line cloths shop. There are many websites/applications available for ordering cloths but it can be awkward and frustrating to identify the cloths and shop that you want, most suitable, and cost effective. Online store design involves planning, selecting, organizing and arranging (layout) the typography, photographs, graphics, illustrations, colors, and videos of cloths or any other shopping items.
It is important to arrange the material on a website page, according to shopping and graphical guidelines and goals. Main shopping goals may include the ordering of shopping items by newest first or categories, while graphical considerations include beautiful and clear photos, and balanced incorporation of video or text.
PART (1)
Develop a storyboard prototype for the task of browsing the online cloths shop website/application. You should in your storyboard convey proper setting, sequence, and satisfaction. Also, you should consider in your story the situation that currently bothers online cloths shop website users and how your design solves it.
PART (2)
The submission of this part is hand sketching document and power-point document
Develop a card-based prototypes using both hand sketching [6 points] and power point [14 points] to specify the GUI of the main tasks of online cloths shop website. You should design the first main page and additional five pages that can be accessed through links from the main page to support at least three operations supported by the online cloths shop website/application that two of the operations are: ordering cloths, and returning cloths. Also, make sure while designing the application to employ at least three of Jakob Nielsen’s Design Heuristics (one per category), one important usability goals, one important user experience goal, Form-Fill in guidelines, Visual Design Guidelines, communication with a customer, expressive and persuasive interface.
PART (3)
Suggest two different conceptual models for this system. You should consider each of the aspects of a conceptual model: interface metaphor, interaction type, and interface type. Of these conceptual models, decide which one seems most appropriate and articulate the reasons why.
PART (4)
Evaluate your designs according to the:
a. one Jakob Nielsen’s Design Heuristics.
b. one usability goal that are most suitable for the application.
c. one user-experience goals that are most suitable for the application.
d. communication with a customer,
e. expressive interface.
f. persuasive interface.
g. Form Fill-In
h. Visual Components
Step by step
Solved in 2 steps