MATLAB: An Introduction with Applications
MATLAB: An Introduction with Applications
6th Edition
ISBN: 9781119256830
Author: Amos Gilat
Publisher: John Wiley & Sons Inc
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The popularity of computer, video, online, and virtual reality games has raised concerns that they might negatively affect
youth. The data in this exercise are based on a recent survey of 14- to 18-year-olds in Connecticut high schools. The table
displays the grade distributions of boys who have and have not played video games.
Played games
Never played games
A's and B's:
C's:
A's and B's
D's and F's:
744
210
Grade Average
C's
445
140
D's and F's
Find the conditional distribution of grades (the response variable) for nonplayers. Give your answers to two decimal places.
197
84
%
%
%
expand button
Transcribed Image Text:The popularity of computer, video, online, and virtual reality games has raised concerns that they might negatively affect youth. The data in this exercise are based on a recent survey of 14- to 18-year-olds in Connecticut high schools. The table displays the grade distributions of boys who have and have not played video games. Played games Never played games A's and B's: C's: A's and B's D's and F's: 744 210 Grade Average C's 445 140 D's and F's Find the conditional distribution of grades (the response variable) for nonplayers. Give your answers to two decimal places. 197 84 % % %
The popularity of computer, video, online, and virtual reality games has raised concerns that they might negatively affect
youth. The data in this exercise are based on a recent survey of 14- to 18-year-olds in Connecticut high schools. The table
displays the grade distributions of boys who have and have not played video games.
Played games
Never played games
C's:
A's and B's:
A's and B's
D's and F's:
744
210
Grade Average
C's
445
140
D's and F's
Find the conditional distribution of grades (the response variable) for players. Give your answers to two decimal places.
197
84
%
%
%
expand button
Transcribed Image Text:The popularity of computer, video, online, and virtual reality games has raised concerns that they might negatively affect youth. The data in this exercise are based on a recent survey of 14- to 18-year-olds in Connecticut high schools. The table displays the grade distributions of boys who have and have not played video games. Played games Never played games C's: A's and B's: A's and B's D's and F's: 744 210 Grade Average C's 445 140 D's and F's Find the conditional distribution of grades (the response variable) for players. Give your answers to two decimal places. 197 84 % % %
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