The mechanies deseribed in this exereise can be ased to implement a game sliding tiles. For hasie deseription of the game see httpa://en.vikipedia. org/viki/8liding puzzle, 1. Create a type slidingTile, consisting of a char matrix and two integers z and y. The integers z and y are the coordinates of an empty tile. 2. Create a funetion val slide : alidingTile -> int -> int -> alidingTile - that given a slidingTile and two integerns, that represent a location in the matrix, it slides the tile from the specified location to the empty tile, then returns the altered slidingTile. If provided loeation is not aljacent to the empty tile, or out of bounds, then return the slidingTile unaltered. 3. Create a function val print_tile : slidingTile -> unit - that prints a slidingTile on sereen with the corresponding characters from the matrix. However, print an empty space where the empty tile is instead. Edlasiyn let a... print.tile a 123 456 78 alide a2 2 print,tile a 123 456 78 alide a3 21 print.ile ai 123 456 78 alide a4 2; print,tile ai 123 456 78 alidea2 2: print,tile a: 123 758
The mechanies deseribed in this exereise can be ased to implement a game sliding tiles. For hasie deseription of the game see httpa://en.vikipedia. org/viki/8liding puzzle, 1. Create a type slidingTile, consisting of a char matrix and two integers z and y. The integers z and y are the coordinates of an empty tile. 2. Create a funetion val slide : alidingTile -> int -> int -> alidingTile - that given a slidingTile and two integerns, that represent a location in the matrix, it slides the tile from the specified location to the empty tile, then returns the altered slidingTile. If provided loeation is not aljacent to the empty tile, or out of bounds, then return the slidingTile unaltered. 3. Create a function val print_tile : slidingTile -> unit - that prints a slidingTile on sereen with the corresponding characters from the matrix. However, print an empty space where the empty tile is instead. Edlasiyn let a... print.tile a 123 456 78 alide a2 2 print,tile a 123 456 78 alide a3 21 print.ile ai 123 456 78 alide a4 2; print,tile ai 123 456 78 alidea2 2: print,tile a: 123 758
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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