te new Java class called Catalog so that it contains an ArrayList of Article objects. Implement comparator interface so that the catalog can be sorted by name or by volume.
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Write new Java class called Catalog so that it contains an ArrayList of Article objects.
Implement comparator interface so that the catalog can be sorted by name or by volume.
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- Write Program Java language Create an Animal class and an arraylist from that class you created. Then, add objects to that arraylist and print the elements?In java A supermarket wants to reward its best customer of each day, showing the customer’s name on a screen in the supermarket. For that purpose, the store keeps an ArrayList.Create a class customer having id, name, gender, and bill provide appropriate getters/setters and constructors also provide toString method.In the Store class, make an ArrayList of customers, store name, and address implement methods public void addSale(Customer c) that will add customers to the arraylist.public void RemoveCustomer(int id);public void UpdateCustomerRecord(int Id);public displayAll();public String nameOfBestCustomer() to record the sale and return the name of the customer with the largest sale. public ArrayList nameOfBestCustomers(int topN) so that it displays the top customers, that is, the topN customers with the largest sales, where topN is a value that the user of the program supplies. Write a program that prompts following menu and ============================================…Implement the Deque interface given below using java,util.ArrayList as an adaptee. Implement as a class adapter. Your class must not have any unnecessary methods. import java.util.*; public interface Deque { public boolean addAtTail(Object value); public Object removeElementAtTail(); public Object getElementAtTail(); public boolean addAtHead(Object value); public Object removeElementAtHead(); public Object getElementAtHead(); public int size(); public void clear(); public Iterator iterator(); } Note: Don't copy from online sources. Thank you.
- write easy java program. Implement a class Quiz that implements the Measurable interface. A quiz has a scoreand a letter grade (such as B+). Use the Data class of Exercise P8.1 to processan array of quizzes. Display the average score and the quiz with the highestscore (both letter grade and score).Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index. (e.g. Row 0 has length 1). The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. Furthermore, the solution must be minimal in the sense that there are no solutions that use fewer moves (although there could be other solutions that…import java.util.ArrayList; /** * This class describes a user of Twitter. A user has a user ID * (e.g. @testudo), a list of tweets, a count of the number of followers, * and a list of users that this user follows. Unlike P5, * there is no upper limit on the number of tweets or users to follow. * * You may NOT import any library class other than java.util.ArrayList. * You may NOT add any instance variables to keep a count of the number * of tweets or users being followed. You may add instance variables * for other purposes as long as they are private. */public class TwitterUser { private String userID; private int followers; private ArrayList<Tweet> listTweets; private ArrayList<TwitterUser> toFollow; /** * A constructor that takes the user's ID. If the ID is null, or * longer than 32 characters, or it does not start with "@", * throw an IllegalArgumentException. * * All other instance variables should be initialized…
- Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. impliment the solver…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. package p1; import…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import java.util.Arrays;…
- Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import…