Task 2: Geometricobject <«interface>> +getPerimeter() : double +getArea():double Circle #radius:double - 1.0 +Circle(radius: double) +getPerimeter():double +getArea( ):double Resizable <«interface> +resize(percent: int) ResizableCircle +Resizablecircle(radius:double) +resize(percent :int) Implement the interfaces and the classes. Test the methods
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- AVA code OVERVI EW This is a review exercise, so the primary goal of the exercise is to get your mind working and in the correct space.In this activity you will create a imaginary grid of locations that goes from −?≤?≤?, −?≤?≤?, with the coordinate (0,0) being "home". On this grid you will keep track of various animal objects as they move around the grid. Make sure that all animals stay within that grid at all timesincluding when they are created. Zwill be the map size and will control the highest number allowed on themap before wraping around. Using Java, create the following classes and primary program that uses the classes that you developed. INS T RUCT IONS Create the following classes. A N I MA L C LA SS Create an Animal class. Each animal has a name, an x and y integer coordinate. The Animal class should have at minimum the following methodsbelowbut you may want to add more if necessary: Also note, everyanimal will need to have to have “z”passed to it so that it knows how big the…dict1 = {(1,1,1):"red", (2,1,-1):"green", (0,-1,1):"red", (0,0,-2):"blue"}In this case, there are 2 red points, and their centroid is at ( (1+0)/2, (1-1)/2, (1+1)/2 ) = (0.5, 0, 1)Considering that in this example there is only one green and one blue point, they are representing the respective color's centroid. Hence, your function should return the following dictionary:{"red":(0.5,0.0,1.0), "green":(2.0,1.0,-1.0), "blue":(0.0,0.0,-2.0)}When I write the code here to visual studio, I get errors and I don't know how to fix it. Please examine it in detail and I would appreciate it because I have no right to ask any more questions. class Main { public class GameManagement { // This class holds all the team & score management private List<Team> teams = new ArrayList<Team>(); private int countTeam; private static int MAX_TEAMS=8; public GameManagement (){ try { FileReader fr = new FileReader("player.txt"); // reading from the text file Scanner in = new Scanner(fr); while (in.hasNextLine()){ String line = in.nextLine(); Team team = new Team(line); teams.add(team); } } catch (...) {} } public List<Team> getTeams(){ return teams; } } public class GameTournamentGUI extends JFrame { GameManagement manager…
- public class StairViewer public static void main(String(] args) // Step 2: Create a rectangle and draw it as the // top step of the stair // location: (20, 10) // size: (20, 20) 18 // Step 3: Create a rectangle and draw it as the 19 // middle step of the stair 20 // location: below the top step, aligned on left // size: (40, 20) 21 22 23 24 // Step 4: Create a rectangle and draw it as the 25 // bottom step of the stair 26 // location: below the middle step, aligned on left // size: (60, 20) 27 28 29 30 } 31 32Implement the following classes: Polygon numSide: int /* constructor */ /* accessor-mutator */ + area (): double + perimeter (): double Triangle sideA: double sideB: double sidec: double /* constructor */ /* accessor-mutator */ + area () : double + perimeter (): double Create an object for Triangle class and invoke area and perimeter method. Input Format Take triangle sides (sideA,sideB,sideC) as input from user. Constraints For Triangle, sideB+sideC > sideADetermine which functions should be removed, which must be carefully implemented, and which are safe. public class 3dShape { private 3dPoint points; public 3dShape(3dPoint [] points); // Sets the point array member to the given point array public void setPoints (3dPoint[] points); // Returns the point aray member public 3dPoint[] getPoints(); // Returns the volume of the shape represented by the point public double getVolume(); // Stretches the shape by the percent specified in each direction public void stretch (double x, double y, double z); } The function setPoints does not need special attentic The function getPoints needs to be carefully impleme The function getVolume needs to be removed to make the class immutable. The function stretch does not need special attentic to make the class immutable. to make the class immutable. to make the class immutable.
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- The data:A ={ "action": [ { "logType": “xxx” }, { "logType": “xxx” }, { "logType": “yyy” }, { "logType": “xxx” }, { "logType": “yyy” }, { "logType": “zzz” }, { "logType": “yyy” }, { "logType": “xxx” }, { "logType": “yyy” }, { "logType": “zzz” }}———————————————————————— A desire output:{ “xxx”: 4, “yyy”: 4, “zzz”: 2} How could I make the above result…?The interface Range is defined below:public interface Range{ void setLimits(int x, int y); int getNumber();}Implementations of Range should exhibit the following behaviour:• The setLimits method should store its parameter values somewhere to serve as the lower and upper limits of the range appropriately.• A call to getValue should return an integer that is always greater than or equal to the lower limit and less than or equal to the upper limit.The class RandomInteger is an implementation of the interface Range. It also has the following features:• It has two fields of int type, low and high, to record the lower and upper limits of the range, respectively.• It has single constructor method that takes two integers and stores them in the appropriate fields. Note: You should make use of the setLimits method.• A call to the method getNumber should return a random number that is always within the range, i.e. greater than or equal to the lower limit and less than or equal to the upper limit.…#Testing Please test my code and see if it meet the follwing needs: The class should implement the Comparable interface. Circle one is less than Circle two if the radius of Circle one is less than the radius of Circle two. The two Circles are equal if they have the same radius. Circle one is larger than Circle two if its radius is larger. If circle One.compareTo circle Two <> 0 The Test Class displays a menu that allows the user to: Enter a Circle (the user only needs to enter the radius). Print all Circles (print the toString for each Circle in the ArrayList). Quit To adda a circle Cases: The ArrayList is empty The new circle is less than the first circle, add it at the beginning. The circle is greater than the last circle, add it at the end The new circle belongs somewhere in the middle. import java.lang.Math;public class Circle implements Comparable<Circle> {private double radius;public Circle(double radius) {this.radius = radius;}public double findArea()…